Hi all, It's been a while since I gave an update.
Don't worry, the project is still going and is moving along smoothly.
Right now, the graphics for the new bosses are done, I created new events from scratch, new dialogue is made. Now all I need to do is place them on the proper map which won't be too hard, and I also need to determine how strong the bosses should be.
I'm still playing through the game, fixing and adding things along the way. I added some new dialogue at a few spots, and fixed errors at other spots.
I made changes to the stat bonuses given by armor, and I increased the power of Healing spells.
I'm up to Cosmo Canyon now, and found a few problems there such as sprites for RedXIII and Bugenhagen disappearing which is now fixed.
There was also a big problem with being allowed to exit Cosmo Canyon and go to Nibelheim. This would cause future events to not occur, and since Cosmo Canyon was skipped, the events at Cosmo Canyon wouldn't occur either when you try to go back, making the game unbeatable.
That has been fixed also.
I also reworked the stat growth of the characters quite a bit.
I couldn't find a clear guide that compares the characters, so I had to make up what their stats would be.
I have the characters rated from D-S and given each one 12 points to apply to them.
That was the best way I could think of to determine how their stat growths should compare.
Here's how I have them now:
And I found a problem with the Fire materia. For some reason, when a character levels up while holding that materia, all of the MP for each spell would fall to 0. This only happened with the Fire materia.
It turned out to be caused by the changes I made to keep MP from restoring upon leveling up.
But I managed to fix it.