@mrrichard999 It was a Hynix 256mb 1Rx16 PC2 4200U-444-12. Thanks for the offer
, but I found two with 512mb for only $5.
@Nerd42 Don't worry. I have the most recent version saved in several places.
random encounter data
I do not yet know what tells the game which maps have enemy encounters. Right now I only know what sets the strength for the enemies. I'm not sure how it is for Zelda, but for FF7, 26ea7-2714e controls the settings for each map. Pokemon Yellow is a bit different. Each map has it's own setting which determines which pokemon appears on that map, and what level they are.
Teleport data is around 0x008554. There is also event teleport data which is used during events to teleport the character to another map.
here's how it breaks down.
90 20 80 79 00 A7 80 01 A0 00
the first byte controls which way you must face for the teleport tile to activate.
90: Face up
60: Face down
30: Face left
C0: Face right
F0: Can face any direction
The second byte is for which map you will warp to.
The 3rd, 4th, 5th, and 6th bytes control where you will be placed on the map.
the 3rd byte controls where you appear on the screen vertically.
the first digit of the 4th byte controls where you appear on the screen horizontally.
the second digit of the 4th byte controls which direction you face when you appear.
The 5th byte controls which screen of the map you appear on.
The 6th byte can be used to adjust the screen position for when you appear on the map you warp to.
And the final four control the placement of the warp tile.
7th byte sets where the teleport tile is located horizontally
8th byte sets which screen of the map the teleport tile is located horizontally
9th byte sets where the teleport tile is located vertically
10th byte sets which screen of the map the teleport tile is located vertically
And for the music
Starting at 0x006156 controls the choice of songs for each map.
0x018000 Begins the music bank.
Here's what I have for the game's sound engine which I used from the original project for this game: https://db.tt/5xyAY9mx
Also, another up date. Palmer and Scarlet are now fully separate characters, and all dialogue has been fixed for them.