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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 781480 times)

KingMike

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Re: Final Fantasy VII NES Project
« Reply #1340 on: July 20, 2013, 02:51:35 pm »
Yes, probably white would work better if it must be a single color and you can't have flashing.

Or maybe a gradient using white and a very light shade of another color (maybe blue or green).
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mystikorion

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Re: Final Fantasy VII NES Project
« Reply #1341 on: July 25, 2013, 08:37:29 am »
Any news about the next (=final?) release of the patch?
Asking as current one is from May and it seem lotsa progress has been made since =) 
Can not wait for it!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1342 on: July 25, 2013, 08:19:27 pm »
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Any news about the next (=final?) release of the patch?
Asking as current one is from May and it seem lotsa progress has been made since =)
Can not wait for it!

I'm close to being done, I just finished the events for the Planet's Core map.  After that, I'm going to make a final ending cut-scene that will have pictures of some of the final scenes from the original game along with dialogue explaining the ending.

Once that's finished, I just need to add credits.

Then I need to play through the game once more to adjust any other events that need to be fixed and look for any bugs in the game.  Vincent7 is helping me with this.

I also need to adjust the enemy parties, weaknesses, stats, and their colors.  And I'm going to change the game's difficulty and the character, weapon, and materia growth curves.

Hopefully it won't be too much longer, I'm hoping to have it all done by September.


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So what are you going to do after this project is done anyways? Got anything in particular planned for after completion of this?

Here's my next project: http://www.romhacking.net/forum/index.php/topic,15461.0.html
It's on hold right now until this project is finished.


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Below is my modification of the rocks I made. Feel free to use it.

Thanks for the graphics Chpexo :thumbsup:, the map looks much better now.



I finished part 1 of the ending for this game:

http://www.youtube.com/watch?v=r6Pfdpb-wLI&feature=youtu.be

How does it look?



After this is going to be some ending images with dialogue explaining what's happening.
These are the images I'm going to use for the ending.







Chpexo

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Re: Final Fantasy VII NES Project
« Reply #1343 on: July 25, 2013, 09:07:57 pm »
Thanks for the graphics Chpexo :thumbsup:, the map looks much better now.
You're very welcome.

For a complete submitted project on this site you need a readme. Look at this one: Click me!. It would be cool to have some comments from you and major contributors on the hack in the readme and possibly discuss Vanya's abandoned project. It's a big project and there would be an interesting story to tell in the readme.

altoiddealer

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Re: Final Fantasy VII NES Project
« Reply #1344 on: July 25, 2013, 11:33:59 pm »
Hopefully it won't be too much longer, I'm hoping to have it all done by September.

 :o Wow really?  I am so looking forward to this.

 :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:

mrrichard999

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Re: Final Fantasy VII NES Project
« Reply #1345 on: July 25, 2013, 11:53:16 pm »
You're very welcome.

For a complete submitted project on this site you need a readme. Look at this one: Click me!. It would be cool to have some comments from you and major contributors on the hack in the readme and possibly discuss Vanya's abandoned project. It's a big project and there would be an interesting story to tell in the readme.

Definitely should include the box art Vanya designed in the zip also with the patch. Can't wait to see the finished product  :beer:

Special T

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Re: Final Fantasy VII NES Project
« Reply #1346 on: July 26, 2013, 12:18:50 am »
Definitely should include the box art Vanya designed in the zip also with the patch. Can't wait to see the finished product  :beer:

What box art are you referring to?

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #1347 on: July 26, 2013, 01:07:17 am »
I found a glitch. When you are fleeing the Shinra Inc to leave Midgar, your party stands wait for you right? You can move around them without triggering the event that is supposed to happen.

Dr. Mario

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Re: Final Fantasy VII NES Project
« Reply #1348 on: July 26, 2013, 01:46:31 am »
Man, I am so happy that the sprites I made you for the Sephiroth battles turned out looking alright. I'm really looking forward to what you end up doing with the ending. It sounds ambitious, but you can definitely pull it off.
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Chpexo

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Re: Final Fantasy VII NES Project
« Reply #1349 on: July 26, 2013, 02:39:04 am »
I would advise you to keep the coverage about the ending low. This way people who are following the project will be forced to download the final patch to see it. However, if you feel the need of a quality check or programming help then by all means show your work.

Spooniest

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Re: Final Fantasy VII NES Project
« Reply #1350 on: July 26, 2013, 10:44:56 am »
Here's some theme music for those who want to review the thread.

A celebration of this momentous undertaking.

You ought to make a documentary.
Yamero~~!

mystikorion

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Re: Final Fantasy VII NES Project
« Reply #1351 on: July 27, 2013, 02:16:04 am »
Looks amazing. But why is it just white the whole time in the background before the halfnaked sephiroth fight?  :(   
I guess it will get someting going on at a later release  :) 

And whoever made that sprite wow. That Sephiroth sprite is amazing.   

Question: 
How hard is it to change the battlesprites?
e.g. http://www.youtube.com/watch?v=EmBPzlJUymc  (just find a battle)   
This 8Bit Sprites (Cloud, Barret) just look so much better than the ones in use currently =) 

That's nitpicking, but would make the hack even more amazing.
September? =( well ok i'm waiting :D


@lifestream part is it normal that there is NO music in the beginning?

mrrichard999

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Re: Final Fantasy VII NES Project
« Reply #1352 on: July 27, 2013, 02:26:42 am »
What box art are you referring to?

Easy

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Re: Final Fantasy VII NES Project
« Reply #1353 on: July 27, 2013, 09:50:27 pm »
This game can be play on everdrive/powerpak or hack mapper to normal mapper?

vivify93

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Re: Final Fantasy VII NES Project
« Reply #1354 on: July 28, 2013, 04:34:34 pm »
Hey, Lugia2009, I had a question concerning the new battle sprites. Cloud's damaged sprite appears to be based off of the Warrior's from FFIII NES, and that's perfectly okay; however, I noticed his hair hadn't been altered to match his new sprite, and I was wondering if this has since been changed?


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Thank you and everyone involved in this project for your continued hard work. :)
All my life I've tried to fight what history has given me.

Vincent7

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Re: Final Fantasy VII NES Project
« Reply #1355 on: July 29, 2013, 12:27:39 pm »
Lugia, about ending images. Maybe you grab some from advent children? With meteor and Red XIII

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1356 on: July 30, 2013, 10:41:21 am »
Wow, close to done? That's great! :D

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1357 on: July 30, 2013, 10:21:22 pm »
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Man, I am so happy that the sprites I made you for the Sephiroth battles turned out looking alright.

Thanks again for making them. They turned out perfect. 

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I'm really looking forward to what you end up doing with the ending. It sounds ambitious, but you can definitely pull it off.

Thanks :).  The screens were a bit tricky to make.  I have 165 graphic tiles and 3 screens to make.  Each screen can only use about 55 tiles each.  But they're done.


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Hey, Lugia2009, I had a question concerning the new battle sprites. Cloud's damaged sprite appears to be based off of the Warrior's from FFIII NES, and that's perfectly okay; however, I noticed his hair hadn't been altered to match his new sprite, and I was wondering if this has since been changed?

I can fix it, but right now, the sprites aren't inserted in the game yet.


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This game can be play on everdrive/powerpak or hack mapper to normal mapper?

Unfortunately, no.  If I remember correctly the powerpak can only handle games that are up to half a megabyte in size.   And due to the large size of the game, I'm not sure if it's even possible to hack the game to another mapper.



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Looks amazing. But why is it just white the whole time in the background before the halfnaked sephiroth fight?  :(

I tried it with a black background, but it looks better with a white background.



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How hard is it to change the battlesprites?
e.g. http://www.youtube.com/watch?v=EmBPzlJUymc  (just find a battle)   
This 8Bit Sprites (Cloud, Barret) just look so much better than the ones in use currently =)

I do like those sprites too, but I prefer the ones currently used.  But if you'd like to change them, it's really not hard, you just need to use a tile editor.





I finished the screens for the game, and I made dialogue to go with each one.  The ending is all put together and finished.  Currently the game is finished from beginning to ending.  I still just need to fix the problems that were found, and I still need to play through the game to see what I can fix to really complete it.

I wanted to know if anyone would like to take a look at the ending dialogue to see if it sounds alright, or if anything should be added to it.

Da_GPer

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Re: Final Fantasy VII NES Project
« Reply #1358 on: July 31, 2013, 01:52:42 am »
Yay! 100% completion! Take your time bug testing it. We want all those nasty, squishy, gross bugs killed before we can see the awesome work you done. :laugh:

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1359 on: August 02, 2013, 09:59:15 pm »
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I found a glitch. When you are fleeing the Shinra Inc to leave Midgar, your party stands wait for you right? You can move around them without triggering the event that is supposed to happen.

Fixed


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Bug: in bone village while talking with man near tent if you choose to dig good treasure and set men for digging, you can't talk to man near tent anymore.

Fixed


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Not sure if you're looking for comments about the text.
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    The ouside is rich with Mako energy,


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    This is perfect! Both Jenova's Reunion and Sephiroth's will!

Incomplete sentence?

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    Now that I think ofit, Why did you want to join SOLDIER in the first place?

Fixed, fixed, and fixed.



Thanks to keithisgood, the ending text for the game is complete.  This game is now complete from beginning to end.

I began fixing some events for the game, there's still a bit to do, but the end is in sight.