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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 755799 times)

Zoinkity

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Re: Final Fantasy VII NES Project
« Reply #1060 on: November 25, 2012, 12:36:21 pm »
I don't know.  The original looks like a burnt village, and the second more like a burning one.  The dead people are a nice touch.

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1061 on: November 26, 2012, 04:05:52 pm »
Hey guys, what did Aps look like in the original? Every video I watch I suppose its the modified version.. I mean the original chinese pirate like totally unmodded. I'm just curious to see what they used for his replacement. Was that really what he looks like? If it is, that monster doesn't look familiar from FF classic series. Could someone post an image of it? I would be very impressed and creeped out a little because 1 they put a lot of work on ONE monster. Wouldn't you say that's kinda creepy? Just putting their time and effort into that ONE boss? While all the rest are just bosses that are from the FF classic series and just colored in..

syntax error

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Re: Final Fantasy VII NES Project
« Reply #1062 on: November 26, 2012, 04:28:47 pm »
That ROM used mostly unmodified FF III graphics.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1063 on: November 26, 2012, 09:43:12 pm »
Quote
what did Aps look like in the original?


http://finalfantasy.wikia.com/wiki/Balor_%28Final_Fantasy_III%29
He's from Final Fantasy III

It wasn't that bad of a choice for Apps, though they could've changed his color to blue.



How's this for Nibelheim?:

« Last Edit: November 26, 2012, 09:54:41 pm by Lugia2009 »

vivify93

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Re: Final Fantasy VII NES Project
« Reply #1064 on: November 27, 2012, 10:41:21 am »
It looks tons better! :) I like it! You did a good job.
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1065 on: November 27, 2012, 08:31:29 pm »
Thanks :)



The Shinra Mansion is finished:


InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1066 on: November 27, 2012, 08:47:13 pm »
Could you talk to vincent in that coffin on the bottom right? And possibly figure out what tells the game to add more party members? It would be pretty disappointing if that wasn't possible.. Please Lugia? Just watch the code when a new party member arrives. Note: I have NO clue how this is done. Well, I suppose I have some clue but I know nothing about 6502 asm so if you don't want to do it, its fine. At least you can enjoy the art :)

Mirby

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Re: Final Fantasy VII NES Project
« Reply #1067 on: November 28, 2012, 04:11:43 am »
haha that vincent XD

Dizzy9

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Re: Final Fantasy VII NES Project
« Reply #1068 on: November 28, 2012, 06:36:22 pm »
Could you talk to vincent in that coffin on the bottom right? And possibly figure out what tells the game to add more party members? It would be pretty disappointing if that wasn't possible.. Please Lugia? Just watch the code when a new party member arrives. Note: I have NO clue how this is done. Well, I suppose I have some clue but I know nothing about 6502 asm so if you don't want to do it, its fine. At least you can enjoy the art :)
I assume that That Vincent guy joins you when talked to? But what you exactly want? Things like this are really easy to find. Just use debugger to find writes to the right value in the RAM. You can alternatively give me a fceu save state file so I can do it for you. But still...you want to find the code, but what's next?

Garoth Moulinoski

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Re: Final Fantasy VII NES Project
« Reply #1069 on: November 28, 2012, 07:27:34 pm »
I assume that That Vincent guy joins you when talked to? But what you exactly want? Things like this are really easy to find. Just use debugger to find writes to the right value in the RAM. You can alternatively give me a fceu save state file so I can do it for you. But still...you want to find the code, but what's next?

In the original PSX game, Vincent is hiding inside a coffin. Here, it seems like he's just standing there, waiting outside of his coffin.
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1070 on: November 28, 2012, 08:48:40 pm »
Adding the dialogue for Vincent would be simple. I can just take a pointer from an NPC and use it to create an event where Vincent joins. And I can take a mugshot from one of the games character's and give it to Vincent.

But to add Vincent as a character would be a bit more difficult.

The initial character data would need to be expanded to allow for Vincent.
The battle sprite section would have to be expanded.
The character stat section would also have to be expanded to put in Vincent's growth curves.
Also the section for character weapons would have to be expanded to add Vincents weapons to the game along with adding his weapons to the weapon shop's inventory.

But to save some time and effort, Vincent could be given one of the other character's stat and weapon data to use as his own.

Metal Knuckles

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Re: Final Fantasy VII NES Project
« Reply #1071 on: November 28, 2012, 08:59:57 pm »
You mean, as in the case where a party member happened to meet some unfortunate circumstances, thus opening up a spot in the party?

Huh. Pity that doesn't happen.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1072 on: November 29, 2012, 06:14:52 am »
Aerith does die during the events in the game....

But that's not what I meant, I meant Vincent sharing weapon and stat data with someone else.

Dizzy9

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Re: Final Fantasy VII NES Project
« Reply #1073 on: November 29, 2012, 06:38:36 am »
If Aerith die before Vincent can join, then it's not really hard., but time consuming.

Garoth Moulinoski

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Re: Final Fantasy VII NES Project
« Reply #1074 on: November 29, 2012, 08:26:30 am »
According to the original game, when you meet Vincent, you already have surplus characters, even... I don't know how it is in this version, but I can't imagine you having a smaller party...
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1075 on: December 01, 2012, 05:58:50 am »

Nibelheim Magic shop is finished:


Chpexo

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Re: Final Fantasy VII NES Project
« Reply #1076 on: December 01, 2012, 01:08:43 pm »
It looks great, but make the floorboard outlines brown.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1077 on: December 01, 2012, 05:54:07 pm »
How's this?






Nibelheim Weapons shop is done:



December 01, 2012, 09:36:11 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Nibelheim Armor shop is done:

« Last Edit: December 01, 2012, 09:36:13 pm by Lugia2009 »

Pikachumanson

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Re: Final Fantasy VII NES Project
« Reply #1078 on: December 02, 2012, 01:39:05 am »
I think the chests should look different depending on where are you at. Like in midgard they should have a more modern look. If that is possible for you to do. But the hack is looking very good. Can't wait to play it!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1079 on: December 02, 2012, 01:28:04 pm »
Quote
I think the chests should look different depending on where are you at. Like in midgard they should have a more modern look. If that is possible for you to do. But the hack is looking very good. Can't wait to play it!

That wouldn't be a problem.



One of Nibelheim's houses is done: