News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 756744 times)

vivify93

  • Submission Reviewer
  • Hero Member
  • *****
  • Posts: 1172
  • Guardian of Mystery
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1020 on: November 15, 2012, 11:41:30 pm »
Either he has his pants up real high or he just has a short body with tall legs. LIKE A CLOWN! idk..
I also think his legs are too long for his torso.
All my life I've tried to fight what history has given me.

Nerd42

  • Full Member
  • ***
  • Posts: 244
    • View Profile
    • DJ Nerd42
Re: Final Fantasy VII NES Project
« Reply #1021 on: November 15, 2012, 11:48:03 pm »
I also think his legs are too long for his torso.
I agree. It gives the impression that you're looking up at him from his shoes somehow. But better than the tipped over guy.

Lugia2009

  • Hero Member
  • *****
  • Posts: 510
  • Yes that was a banana. No one expects the banana
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1022 on: November 16, 2012, 06:28:38 am »
No problem, I can fix him.

November 16, 2012, 02:41:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
How's this?

« Last Edit: November 16, 2012, 02:41:25 pm by Lugia2009 »

Garoth Moulinoski

  • Hero Member
  • *****
  • Posts: 6290
  • Disliking that smoke.
    • View Profile
    • My Stuff including Super Smash Karts.
Re: Final Fantasy VII NES Project
« Reply #1023 on: November 16, 2012, 02:47:22 pm »
Pretty good! :thumbsup:
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

vivify93

  • Submission Reviewer
  • Hero Member
  • *****
  • Posts: 1172
  • Guardian of Mystery
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1024 on: November 16, 2012, 04:31:19 pm »
Infinitely better! I love it. :) Great job, Lugia2009!
All my life I've tried to fight what history has given me.

Chpexo

  • Hero Member
  • *****
  • Posts: 727
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1025 on: November 16, 2012, 08:00:40 pm »
Agreed, it's way better than male model Sephiroth.

Hiei-

  • Sr. Member
  • ****
  • Posts: 379
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1026 on: November 17, 2012, 01:40:45 am »
Looks pretty good now  ;)

Lugia2009

  • Hero Member
  • *****
  • Posts: 510
  • Yes that was a banana. No one expects the banana
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1027 on: November 17, 2012, 01:03:59 pm »
Thanks :)


Schizo is finished:


This one was done by me.

All of the boss sprites are now finished.

InfamousKnight

  • Sr. Member
  • ****
  • Posts: 321
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1028 on: November 17, 2012, 09:52:18 pm »
Do you plan on replacing those other enemies? Like replacing those monsters and put robots and soldiers at Midgar instead?

altoiddealer

  • Jr. Member
  • **
  • Posts: 59
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1029 on: November 18, 2012, 12:53:33 pm »
I believe Lugia said his agenda was boss sprites first, then regular enemy sprites next

Great work so far!  ;D

Lugia2009

  • Hero Member
  • *****
  • Posts: 510
  • Yes that was a banana. No one expects the banana
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1030 on: November 18, 2012, 02:24:24 pm »
Thank you :)

Don't worry, I've sent a message to Vincent94 about creating the enemy sprites, so while Vincent94 is doing that, I'm going to work on the maps.

November 19, 2012, 02:00:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
If anyone's interested in making a repro cart of this game, there's a Shenzhen Nanjing game listed on eBay.

http://www.ebay.com/itm/The-Legend-of-Zelda-Minish-Cap-Nintendo-Famicom-NES-Chinese-Port-/350625818635?pt=Video_Games_Games&hash=item51a2ed680b

It's not Final Fantasy VII, but this game is 2mb in size. So it should be a suitable donor.

They want $69 or best offer.

That person also has some Waixing games for sale too.
« Last Edit: November 19, 2012, 02:00:35 pm by Lugia2009 »

Moothead

  • Jr. Member
  • **
  • Posts: 19
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1031 on: November 19, 2012, 02:28:17 pm »
Nice find!

Sent the guy an email to ask whether he'll ship to the UK. Steep price so I'll try to talk him down a bit before buying though. I'll also see if he can open it up and take pictures of the PCB to make sure it's suitable.

Lugia2009

  • Hero Member
  • *****
  • Posts: 510
  • Yes that was a banana. No one expects the banana
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1032 on: November 19, 2012, 02:38:08 pm »
I'll post up any others that I find.

InfamousKnight

  • Sr. Member
  • ****
  • Posts: 321
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1033 on: November 19, 2012, 03:47:32 pm »
Turn based Zelda battle system? O.o Was the minishing cap turn based?

Garoth Moulinoski

  • Hero Member
  • *****
  • Posts: 6290
  • Disliking that smoke.
    • View Profile
    • My Stuff including Super Smash Karts.
Re: Final Fantasy VII NES Project
« Reply #1034 on: November 19, 2012, 04:16:16 pm »
Turn based Zelda battle system? O.o Was the minishing cap turn based?

The Minish Cap was not turn based. No Zelda has turn based battles.

...and that Chinese port has a sorta faithful intro from what I could see (I can't read Chinese). I mean, it's obviously not the same, but it's not as bad as I thought it would be. Of course, the... uh... random battles... That's... uh... What is up with that?
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

InfamousKnight

  • Sr. Member
  • ****
  • Posts: 321
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1035 on: November 19, 2012, 05:57:59 pm »
You thought that was out of place?
http://www.youtube.com/watch?v=BWkv36Ls4ik

A beat 'em up final fantasy game? That's not cool...

Then this:
http://www.youtube.com/watch?v=-Gpzd8tqyi8

Pokemon pinball music? What were they thinking? Were the cut scenes funny? The text funny? Idk but that really looks out of place.
« Last Edit: November 19, 2012, 06:11:41 pm by InfamousKnight »

Chpexo

  • Hero Member
  • *****
  • Posts: 727
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1036 on: November 19, 2012, 07:31:43 pm »
...and that Chinese port has a sorta faithful intro from what I could see (I can't read Chinese). I mean, it's obviously not the same, but it's not as bad as I thought it would be. Of course, the... uh... random battles... That's... uh... What is up with that?
I am actually hacking the game. I just need to edit some more things and it should be done. I translated some stuff without touching the dialog and items names and doing so minor refineries. I haven't had enough time to work on it recently because of school work. You know study and doing an essay which I should be working on right now!

KingMike

  • Forum Moderator
  • Hero Member
  • *****
  • Posts: 7135
  • *sigh* A changed avatar. Big deal.
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1037 on: November 19, 2012, 08:38:22 pm »
I think that FF9 bootleg music (at least the intro and overworld) was also used in a bootleg Metal Max 1 GBC port. (been awhile since I played the real game, but I think the music was actually from MM)
"My watch says 30 chickens" Google, 2018

InfamousKnight

  • Sr. Member
  • ****
  • Posts: 321
    • View Profile
Re: Final Fantasy VII NES Project
« Reply #1038 on: November 19, 2012, 09:19:05 pm »
The music was taken from.... rpg maker gb.. Really TD software? Actually, that music was kinda fitting in a way :P

Lugia2009

  • Hero Member
  • *****
  • Posts: 510
  • Yes that was a banana. No one expects the banana
    • View Profile