We can hijack function that is responsible for spawning enemies and base their appearances on a look up table.
I can write the code, but someone else have to fill the values-It will take a lot of time to fill it in, so I'm not going to do it.
Filling the table would be easy. Just set a pointer and then fill the areas which you want enemy to appear in.
I appreciate the offer, but it's not something I'm really concerned with fixing.
It's not really that big of a deal.
I looked into this a little. It's combination of replenishing HP to full and incorrect stat data. For some reason, LV7 have 164 as max HP while LV8 have 163!
I GUESS Lugia made mistake when changing stats from orignal chineese game. There you start with lv5, not lv7.
Okay, I'll see if I can alter the base stats to fix this, If not, then I'll bring Cloud down a level or two to fix it.
Function at JSR $E6A9(Bank 09) keep an eye on it. I think it's intended to be like this. Some games do this thing to give "Cmon! Beating such weak enemies won't make you grow stronger, fight someone of your size." feeling. Does the same happens in original FF7?
It didn't do it on the original, but it may be on this game because the game gives gil and exp according to the strength of the enemies and the level of the active battle party.
I'm sorry to hear about what happened, but I'm glad you're OK. Hope you feel better soon.
Jenova is done:
This is a scaled down version of Jenova made by Sirasu and his group.
And it seems the weather here may be pretty bad to say the least because of Hurricane Sandy. So I'm going to post on the front page a patch of what I have done so far.
Because of the weather, my area may be evacuated soon. So the project's going to be on hold for a little while.
October 27, 2012, 04:42:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
There is something I wanted to know if you could look at. For the enemy difficulty settings on the world map, the map is cut in half and overlapped so two areas have the same difficulty setting. This causes a huge drop and increase in enemy difficulty in many areas.
The settings for the world map are at 0x026f4f-0x02704e.
And there is a set of bytes that may be unused at 0x02704f-0x02714e.
This is just enough space to allow the other half of the world map to have it's own difficulty settings.
So I wanted to know if it would be possible.