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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 755888 times)

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #900 on: October 06, 2012, 01:37:53 pm »
Um, theres this other bug where this little girl is in the way of where you place the battery before going to Shinra HQ.

Here's a video on it: http://www.youtube.com/watch?v=FHorElFbBCM

Pretty funny too. But still an annoying bug.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #901 on: October 06, 2012, 06:56:56 pm »
Quote
second, major domino don't give me keycard.

After speaking with him, he did give me 2 card keys. And I fixed all of the floors in the Shinra Building and made it impossible to enter the 67th floor without triggering the events on the 66th floor.

Quote
Um, theres this other bug where this little girl is in the way of where you place the battery before going to Shinra HQ.

Here's a video on it: http://www.youtube.com/watch?v=FHorElFbBCM

Pretty funny too. But still an annoying bug.

Oops :laugh:

I'll just move her over a tile and make her stationary.

Sirasu

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Re: Final Fantasy VII NES Project
« Reply #902 on: October 06, 2012, 10:49:14 pm »
感動しました。FF7forNESに向けて確実に進んでいるみたい。
やはりNESはEXEよりも味がありますね。
この間、日本のフォーラムでは魔法のエフェクトが表現できるようになりました。
同時に、素材が少し出来たので貼っておきます。
戦闘で見るとマジすごいぞ。

I'm very impressed.
It's has grown Steadily for true FF7 nes.
In expressing nostalgia,NES is better than EXE.

Recently,in Japanese forum,We have been able to use effects of magic.
and We meke a little materials like this.
Watch their in battle!  You must be surprised!

英語って難しいのね

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #903 on: October 07, 2012, 10:45:09 pm »
Quote
Silly question (as I'm very unfamiliar with this project and unfamiliar with the NES game, I haven't played it) but in comparison to the PSX FFVII, what features/areas/story elements were cut from the NES game?

I'm not asking you all to specifically implement it, but would it ever be possible to (within the limits of an 8-bit game) reproduce all of the cut or missing content? I understand that this game is technically an amazing feat as it downgrades the legendary title, but that A LOT was cut and/or is missing when compared to the original. Thus providing players with an incomplete, although very interesting, FFVII experience.

The minigames were cut from this game (though I managed to add the battle arena in, but it's not the same as in the original). Much of the third and second disc events. Weapons were also cut. So was Yuffie and Vincent. Many of the materia in the original game was cut out (though I'm still pretty amazed that they were able to have a materia system at all). The flashback scenes were cut (except for the scene where cloud makes his promise to Tifa). The ending is also different. (which I hope to change).

There is quite a bit cut from the game, but the main storyline is still present.
And it does seem like a lot when you sit the two games side by side and compare them, but it doesn't quite feel like that when you actually play this game.


Quote
感動しました。FF7forNESに向けて確実に進んでいるみたい。
やはりNESはEXEよりも味がありますね。
この間、日本のフォーラムでは魔法のエフェクトが表現できるようになりました。
同時に、素材が少し出来たので貼っておきます。
戦闘で見るとマジすごいぞ。

I'm very impressed.
It's has grown Steadily for true FF7 nes.
In expressing nostalgia,NES is better than EXE.

Recently,in Japanese forum,We have been able to use effects of magic.
and We meke a little materials like this.
Watch their in battle!  You must be surprised!


You guys have been doing a great job with the graphics and everything, especially the battle system. I look forward to seeing the finished project when it's done.





Cosmo Canyon is finished:





So once I'm done fixing the NPCs, Collision tiles, teleport tiles, and events linked to this map, I'll release the next patch.



And, Dizzy9 sent me a beta animation patch that adds the magic and item animations to the battle system. He really did a nice job with this. The animations work great and they make the battles much more enjoyable now.

So I added the changes to my version of the game. And that will also be included in the next patch I release.
« Last Edit: October 07, 2012, 10:51:00 pm by Lugia2009 »

keithisgood

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Re: Final Fantasy VII NES Project
« Reply #904 on: October 08, 2012, 02:16:02 pm »
Cosmo Canyon... holy sh*t. I am continually amazed by your work on this.

I'm wondering if the original programmers left so much wiggle room to redesign maps/sprites/etc., because they envisioned using this game as the engine for other FF (or RPG) pirates.

SargeSmash

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Re: Final Fantasy VII NES Project
« Reply #905 on: October 08, 2012, 05:07:59 pm »
Wowzers.  That's impressive work on Cosmo Canyon there.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?  -- Mark 8:36

davefmurray

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Re: Final Fantasy VII NES Project
« Reply #906 on: October 09, 2012, 03:37:17 pm »
mindblow.gif

I just stumbled on this and am mightily impressed. This makes the chinese version look more like the polished turd that it is.

Wow!

Vincent7

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Re: Final Fantasy VII NES Project
« Reply #907 on: October 10, 2012, 02:33:06 pm »
lugia, when u'll update the patch?

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #908 on: October 10, 2012, 03:22:52 pm »
I do apologize, for the last couple of days the 5 hour shifts at my job became 12 hour shifts, so I didn't have any time to work on the rest of Cosmo Canyon.

But I'm going to work on it today and see if I can get it done either today or tomorrow. (But can't make any promises)

SargeSmash

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Re: Final Fantasy VII NES Project
« Reply #909 on: October 10, 2012, 04:00:07 pm »
Do what you have to do.  The effort is certainly appreciated, but real life comes first!
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?  -- Mark 8:36

Garoth Moulinoski

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Re: Final Fantasy VII NES Project
« Reply #910 on: October 10, 2012, 05:16:30 pm »
I do apologize, for the last couple of days the 5 hour shifts at my job became 12 hour shifts, so I didn't have any time to work on the rest of Cosmo Canyon.

Please! Do not apologize! It's your time and effort! We appreciate what you do and wish that you can get your life stuff in order. Games are not as important as paying attention to one's life problems! :) So, take your time, all the time, that you need.
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #911 on: October 10, 2012, 08:06:13 pm »
Thanks :)

Don't worry, I always focus on what's truly important before worrying about anything else.
But, all in all, everything's going pretty well.

October 12, 2012, 12:41:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I finished the rest of Cosmo Canyon and I updated the patch on the 1st page.

Let me know if any other bugs are found.
« Last Edit: October 12, 2012, 12:41:53 pm by Lugia2009 »

Vincent7

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Re: Final Fantasy VII NES Project
« Reply #912 on: October 13, 2012, 10:38:47 am »
Mayor still don't give me a card :( save here http://upwap.ru/2868567

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #913 on: October 13, 2012, 03:15:39 pm »
I looked at my old Marlene mugshot and I have to give you a new one, since I've improved over the years.

New:  Old:

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #914 on: October 13, 2012, 05:23:54 pm »
Quote
I looked at my old Marlene mugshot and I have to give you a new one, since I've improved over the years.

Good job :thumbsup: I'll put it in.

Thanks :)


Quote
Mayor still don't give me a card :( save here http://upwap.ru/2868567

The site won't let me download the file. I don't really know why the mayor won't give you the card keys.

What exactly happens when he talks to you?

After he says : "Ohh....You want to get upstairs? I tell you what, if you can guess the password, I'll give you my keycard."

Then the message box comes up "A: Powerful Shinra?"
                                                     "B: Weak Pres. Shinra?"

Is that where you're stuck at?

If it is, then check the books lying on the floors of the library. After you find two that bring up a message box, go back to the Mayor and speak to him.

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #915 on: October 13, 2012, 07:18:36 pm »
That would be pretty cool if they kept the magic defense bug in this game ;D they say the armor was worthless but they didn't think about physical defense. Is the magic defense bugged in the pirated game too?

Terr

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Re: Final Fantasy VII NES Project
« Reply #916 on: October 13, 2012, 08:55:08 pm »
Lugia2009, I'm not sure that you noticed what I asked earlier, so I post again...

Quote
   

Man, there's a lot of red/orange in that last screenshot... A bit hard to see the NPC above Cloud.

But it's looking awesome! :D

I made a quick mockup to show you how the clarity improves when just getting rid of the black in the floor tile. It's now not so tough to tell apart the walls and characters from the floor!

Yep, it looks much better than before mockup, but can You change color of the floor for less bright (too much 'orange' and rug is indistinct)? Maybe could You use beige color from original screenshot or try other combinations?

As for enemy graphics are You going change it completely (8-bit pixel monster art demake of FFVII) or do some minor changes?

Really good job Lugia2009!

Did you change something else?

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #917 on: October 14, 2012, 07:31:59 am »
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Did you change something else?

Yes, I made the changes to the floors in those maps.

Vincent7

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Re: Final Fantasy VII NES Project
« Reply #918 on: October 14, 2012, 08:20:09 am »
Thanks lugia i got it. One bug i found, after saving aeris, if i follow barret to locked door after messagebox i can go thru that door

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #919 on: October 14, 2012, 09:49:44 am »
Thanks lugia i got it. One bug i found, after saving aeris, if i follow barret to locked door after messagebox i can go thru that door

Well thats a pretty useful bug then ^_^ Stupid programmers can't figure out how to lock a door.. They done the same thing in FF2... well, not exactly. If you unlock a door in FF2, then you press the A button, it still says its locked but you can still proceed.