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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 755852 times)

Moothead

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Re: Final Fantasy VII NES Project
« Reply #860 on: September 25, 2012, 01:40:30 pm »
Patience is a virtue ;). Personally I'm waiting for him to finish it before I start playing it, I don't want crappy maps and enemies ruining Lugia's awesome work  ;D.

SageOwl

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Re: Final Fantasy VII NES Project
« Reply #861 on: September 25, 2012, 04:09:46 pm »
He said he will work on the enemies when he gets around 50 maps left. Idk how many he has left.
From Gongaga to the crater, I'd estimate 200-300+. That's still Cosmo Canyon + dungeon, Nibelheim + dungeon, Rocket Town, Temple of Ancients, Weapon collector's house, Dio's trophy room, Bone Town, Sleeping Forest, maps leading to the City of the Ancients, City of the Ancients, the caves and maps leading to the snow town, the snow town, the caves leading to the crater, the crater, Cloud's flashback, and the final battle. This is not assuming he doesn't go back and revise some earlier ones/add new ones in.

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #862 on: September 25, 2012, 04:23:24 pm »
From Gongaga to the crater, I'd estimate 200-300+. That's still Cosmo Canyon + dungeon, Nibelheim + dungeon, Rocket Town, Temple of Ancients, Weapon collector's house, Dio's trophy room, Bone Town, Sleeping Forest, maps leading to the City of the Ancients, City of the Ancients, the caves and maps leading to the snow town, the snow town, the caves leading to the crater, the crater, Cloud's flashback, and the final battle. This is not assuming he doesn't go back and revise some earlier ones/add new ones in.

Read the older post. He said a while back he had like 57 maps left. And there is no Nibelheim dungeon in the game. They took it out.

Garoth Moulinoski

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Re: Final Fantasy VII NES Project
« Reply #863 on: September 25, 2012, 05:26:53 pm »
He said he will work on the enemies when he gets around 50 maps left. Idk how many he has left.

The thing is, and what I think what people are chewing you out for, is this:

Nice floor patterns! Could you work on the enemies now?

You're using, what can be interpreted as, commanding language. You didn't say "Oh, so now that you've got around 50 of the maps left done, does this mean you'll work on the enemies now?" which has a softer tone, implying genuine curiosity and promoting author autonomy and discourse (you're giving the author a chance to say "Well, no, not yet" or "Why, yes, yes I am ready for that now!"). In essence, you're demonstrating that you understand that the work is all the author's thing and the author can do whatever he pleases with it.

In your quote above, it comes across more like "Alright, now that you finished that last thing, you're going to work on this other thing, please." Which comes across as a bit ungrateful (which I'm certain is not your intention, since you seem to be genuinely interested in the project) and impatient (which we cannot lie to ourselves: we all are). It replaces the emphasis on the author and more on the speaker/wisher. "You're doing this for us" kinda thing.

Throughout the thread, though, Lugia has shown to be a pretty good person in this regard and being less irritated by probing questions than most others, but it's still generally frowned upon to ask questions regarding a project's scheduled (whether promised or not). No one likes the pressure of having to work harder for other people.
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #864 on: September 25, 2012, 09:59:55 pm »
Quote
Could you work on the enemies now?

Yep, I'm starting the enemy graphics now. I just finished the Weapon shop in Gongaga:





Which now leaves 50 maps left to work on.

For the enemies, there's a total of 90. 25 of which are bosses. So since the boss sprites are going to be easier to work on, I'll start with them.
I'm going to do 2 enemy sprites for every map I do.




Right now, here's my current To-Do list for the maps:

(Done!)1. Kalm Inn

(Done!)2. Kalm House

(Done!)3. Kalm Weapon Shop

(Done!)4. Kalm Magic Shop

(Done!)5. Kalm Armor Shop

(Done!)6. Kalm Bar

(Done!)7. Chocobo Farm

(Done!)8. Chocobo Farmhouse

(Done!)9. Chocobo Forest

(Done!)10. Chocobo Farmhouse 2

(Done!)11. Mythril Mine

(Done!)12. Junon Town

(Done!)13. Junon House

(Done!)14. Junon House 2

(Done!)15. Junon House 3

(Done!)16. Junon Beach

(Done!)17. Junon Shinra area

(Done!)18. Junon dressing room

(Done!)19. Junon weapon shop

(Done!)20. Junon Inn

(Done!)21. Junon Armor shop

(Done!)22. Junon Magic Shop

(Done!)23. Junon Harbor

(Done!)24. Ship Lower deck

(Done!)25. Ship Upper Deck

(Done!)26. Costa Del Sol

(Done!)27. Costa Del Sol Inn

(Done!)28. Costa Del Sol Weapon Shop

(Done!)29. Costa Del Sol Armor Shop

(Done!)30. Costa Del Sol Magic Shop

(Done!)31. North Coral

(Done!)32. Room from Flashback

(Done!)33. Gold Saucer Rail Area

(Done!)34. Gold Saucer Main Area

(Done!)35. Gold Saucer Battle arena/Dio's museum

(Done!)36. Gold Saucer Theater area

(Done!)37. Gold Saucer Inn

(Done!)38. Gold Saucer where you meet Cait Sith

(Done!)39. Gold Saucer where you meet Dio

(Done!)40. Coral Prison

(Done!)41. Coral Prison House

(Done!)42. Coral Prison House from flashback

(Done!)43. Coral Prison where you fight Dyne

(Done!)44. Gongaga

(Done!)45. Gongaga Zack's house

(Done!)46. Gongaga Inn

(Done!)47. Gongaga Weapon shop

(Done!)48. Gongaga Armor Shop

(Done!)49. Gongaga Magic shop

(Done!)50. Cosmo Canyon

(Done!)51. Cosmo Canyon House

(Done!)52. Cosmo Canyon House 2

(Done!)53. Cosmo Canyon Inn

(Done!)54. Cosmo Canyon Red XIII's house

(Done!)55. Cosmo Canyon Cave

(Done!)56. Cosmo canyon Cave 2

(Done!)57. back of Cosmo Canyon (Release Next Patch When this map is done)

58. Nibelheim House (Do Sprites for Nibelheim [Town])

59. Nibelheim House 2

(Done!)60. Nibelheim Mansion

61. Nibelheim Armor shop

62. Nibelheim Magic Shop

63. Nibelheim Weapon shop

64. Nibelheim Inn

65. Rocket Town

66. Rocket town Cid's house

67. Rocket town Rocket

68. Rocket town Inn

69. Rocket town Weapon shop

70. Rocket town Armor shop

71. Rocket town Magic shop

72. There's a screen that looks like the world map for the dialogue part where you take the tiny bronco.

73. House on world map

74. Temple of Ancients

75. In Temple of Ancients

76. In Temple of Ancients 2

77. Bone Village

78. Bone Village House

79. Sleeping Forest

80. City of Ancients

81. City of Ancients house

82. Area where Aeris is killed

83. Icicle Inn

84. Icicle Inn House (Snowboard)

85. Icicle Inn House 2 (Map)

86. Icicle Inn Weapon Shop

87. Icicle Inn Armor Shop

88. Icicle Inn Magic Shop

89. Icicle Inn (Inn)

90. Snow Fields

91. House on North Continent

(Done!)92. Nibelheim (On Fire)

93. Gaea's Cliff

94. Area before life stream (Materia Tree)

95. Life Stream

(Done!)96. Black Screen (Check Character Sprites)

(Done!)97. White Screen (Fix Tifa's Sprite)

(DONE!!!)98. WORLD MAP

99. there are 2 extra screens, use one to make Wutai and the other to make mideel, and also redo the opening map.

(Done!) 100. Mt. Coral

(These map changes include the changes to character sprites, events, and dialogue)

63/100 Completed!



And here's my To-Do list for the Enemy Sprites:

(Done!)1.AirBustr (Boss)

(Done!)2.Reno (Boss)

(Done!)3.Flunky (Boss)

(Done!)4.Scotch (Boss)

(Done!)5.Kotch (Boss)

(Done!)6.Apps (Boss)

(Done!)7.Specimen (Boss)

(Done!)8.Behemoth (Heli Gunner)(Boss)

(Done!)9.Rufus (Boss)

(Done!)10.DarkNatn (Boss)

(Done!)11.MotorBal (Boss)

(Done!)12.BotmSwel (Boss)

(Done!)13.Jenova (Boss)

(Done!)14.Dyne (Boss)

(Done!)15.Rude (Boss)

(Done!)16.GiNattak (Boss)

(Done!)17.Gi (Boss)

(Done!)18.Palmer (Boss)

(Done!)19.RedDragn (Boss)

(Done!)20.Scylla (Boss) (Demon Wall)

(Done!)21.Shadow (Boss)

(Done!)22.Sephirot (Boss)

(Done!)23.Sephirot (Boss) (Bizarro Sephiroth)

(Done!)24.1WngAngl (Boss)

(Done!)25.Zolom (Optional Boss)

26.Hornet

27.Goblin

28.BigRat

29.Stingray

30.Pygman

31.RedWisp

32.Killrbee

33.Helcan

34.Needler

35.DarkFace

36.Flyer

37.Sahuagin

38.Basilisk

39.Big Toad

40.RedWorm

41.Mage

42.Scyther

43.Bear

44.Eyefang

45.Spider

46.Naga

47.Puti

48.Mummy

49.Zombie

50.Ninja

51.Kraken

52.Bird

53.Gargoyle

54.Bluk

55.Liger

56.Thor

57.Griffin

58.Ptaragon

59.Peryton

60.SeaLion

61.Manticor

62.TwinHead

63.Eagle

64.Ogre

65.Azrael

66.Caprcorn

67.Hermit

68.Serpent

69.Coral

70.Angler

71.Adaman

72.Seahorse

73.Nitemare

74.Crocotta

75.Lizalfos

76.Cerberus

77.Minotaur

78.Chimera

79.Cyclops

80.Devil

81.Paralyma

82.Catoblep

83.Clawgrip

84.Cronos

85.Mutant

86.Stroper

87.Witch

88.Sleipnir

89.Ophiuchs

90.Mandrake

The names for many of the enemies will need to be changed too.

********************  25/25 Bosses Completed ***************************

********************  0/65 Enemies Completed***************************

********************  25/90 Total Completed  ***************************
« Last Edit: November 27, 2012, 08:33:00 pm by Lugia2009 »

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #865 on: September 26, 2012, 11:22:30 am »
Keep up the great work and thanks for being so communicative and releasing update patches so often. :D

I am moving steadily closer to completing another Final Fantasy 7 themed mashup album. :D

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #866 on: September 26, 2012, 03:20:15 pm »
New areas too? Awesome. This project might take over 2 years to complete.. But the more the merrier. And I believe Apps was already done as well.
« Last Edit: September 26, 2012, 03:29:57 pm by InfamousKnight »

Dr. Mario

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Re: Final Fantasy VII NES Project
« Reply #867 on: September 27, 2012, 08:01:56 pm »
Don't forget to add on your list that you actually do have Bizarro Sephiroth and his final form done if you still want to use those ones that I made for you a while back.
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #868 on: September 27, 2012, 09:52:51 pm »
Quote
Keep up the great work and thanks for being so communicative and releasing update patches so often. :D

No Problem :)

Quote
Don't forget to add on your list that you actually do have Bizarro Sephiroth and his final form done if you still want to use those ones that I made for you a while back.

Oops :-[

I'll make the changes to that post. I also forgot to include Dyne.


The Gongaga Armor Shop is done:




InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #869 on: September 28, 2012, 07:43:47 pm »
Nice. Kinda weird to have 3 shield symbols in the background with a dwarf in every shop.. Was this game rushed? Its kinda sad how its made by chinese people and it still sucks.. Chinese people are smart but also they act weird sometimes lol. Like in FFL2, there was lava in the water, in FF3, the cockatrices didn't look like birds at all(and they kept that in the DS remake), they thought that splitting enemies was challenging, it was more annoying then challenging, then they have Ruby weapon in FFVII not immune to paralyze, then they always tend to struggle with the Blind status. Even more weird, in FFL2, the blind status worked.. A gameboy game works but not a psx game.. I do like it how in this game(the original pirate), that they used the warship as the Shinra HQ, they should have made guard scorpion warmech from FF1, or every Robot in the game.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #870 on: September 28, 2012, 07:48:59 pm »
LOL, um, dude? China and Japan. Two different countries.

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #871 on: September 29, 2012, 01:07:04 pm »
Still, chinese people are smart. As well as japanese people. But then chinese "pirates", that I don't know. Are pirates typically stupid people? Note: I don't really know what "typically" means since I have very low vocab.

BRPXQZME

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Re: Final Fantasy VII NES Project
« Reply #872 on: September 29, 2012, 01:14:54 pm »
Don’t attribute to nationality what can be attributed to game development being a lot of work. Anyone can half-ass a game.
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Garoth Moulinoski

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Re: Final Fantasy VII NES Project
« Reply #873 on: September 29, 2012, 11:56:48 pm »
LOL, um, dude? China and Japan. Two different countries.

Specially with the situation the way it is in China...

Still, chinese people are smart. As well as japanese people. But then chinese "pirates", that I don't know. Are pirates typically stupid people? Note: I don't really know what "typically" means since I have very low vocab.

They managed to make a homebrew game and put it on a Famicom cart. I don't see how they're stupid... Lack of design taste does not imply lack of intelligence either.
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KingMike

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Re: Final Fantasy VII NES Project
« Reply #874 on: September 30, 2012, 02:36:37 am »
Actually, it was one of a number of RPGs (mostly demakes of games on newer consoles) put out by the same company that may or may not be largely based on the same engine.
Definitely the same company that made Chrono Trigger with Pokemon, and probably also the Final Fantasy V port(?) that uses Zelda GBC tiles and Dragon Quest GBC sprites. Given the slow gameplay and balance issues as well as reliance of plagiarized art, I'd say it does constitute a rushed and lazy effort.
This bootleg was pretty bad, but once the team on this forum finishes hacking the game, it looks like it's going to be pretty good.

As to why Square-Enix lets it go, I guess it's because supposedly the Chinese government isn't as willing to prosecute copyright offenders, as well as the fact it's for a console that isn't officially supported anymore, and game consoles are contraband in China anyways.
Though I've heard those plug-and-play TV game consoles are still legal. Might explain why Nintendo released the iQue N64 that only used a single memory card per console. (well, aside from that I really recall Nintendo make a rather racial-profiling explanation they didn't want to give them newer hardware for fear it'd be pirated ASAP :P )
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InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #875 on: September 30, 2012, 08:52:50 am »
Specially with the situation the way it is in China...

They managed to make a homebrew game and put it on a Famicom cart. I don't see how they're stupid... Lack of design taste does not imply lack of intelligence either.

You mean like lack of effort? I can understand somebody being really smart but just doesn't feel like putting  a lot of effort into it.

Garoth Moulinoski

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Re: Final Fantasy VII NES Project
« Reply #876 on: September 30, 2012, 10:51:05 am »
You mean like lack of effort? I can understand somebody being really smart but just doesn't feel like putting  a lot of effort into it.

No, that's not what I meant either, although that's true too. I meant a smart person may just not have an eye for what looks good- they could write a complex algorithm, simplify it, and make it fast and inexpensive but still be wearing hideous clothing because they don't really care about style.
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SageOwl

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Re: Final Fantasy VII NES Project
« Reply #877 on: September 30, 2012, 11:13:24 am »
They made it to appeal to fans of the game who would help them turn a profit. Nothing more, nothing less.
You do not need to make a quality game to do that. Heck, Activision has been doing that for years with Call of Duty.
« Last Edit: September 30, 2012, 01:28:47 pm by SageOwl »

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #878 on: September 30, 2012, 05:43:43 pm »
Actually, although I am loathe to admit it, Call of Duty actually has innovated quite a bit in it's storylines (particularly with the "Nazi Zombies" stuff that deserves it's own game) and hasn't just been shovelware like some titles have been.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #879 on: September 30, 2012, 10:51:54 pm »
I thought Black Ops has probably been one of the best first person shooters out there. That game had movie quality acting and storyline, unlike previous call of duty games where your character never even utters a word, you just follow objectives until reaching the end of the game.

And as far as the Chinese go, I don't think you can really label an entire group of people as smart, or anything for that matter. It just depends on the individual. There's smart people all over the world.


The rest of Gongaga is done: