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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 755914 times)

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #840 on: September 14, 2012, 09:24:13 pm »
That's excellent news. Thank you so much! :)

And Congratulations on the final :thumbsup:

September 15, 2012, 01:57:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@Dizzy9

I found a problem with both patches I wanted to know if you could fix.


For the LV UP heal patch

The character's HP isn't restored when leveling up, but the character's HP stat doesn't increase when they level up.

So the only thing that needs to be changed is to allow the characters HP stat to increase when they level up while keeping the HP from being restored.


And for the Phoenix Down patch

Phoenix downs restore HP by 25% when used in battle, but restore HP by 100% when used in the menu.

For some reason the items are programmed twice in the game. At around 0x020000 for when they're used in battle, and around 0x070000 for when they're used in the menu.
« Last Edit: September 15, 2012, 01:57:19 pm by Lugia2009 »

Dizzy9

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Re: Final Fantasy VII NES Project
« Reply #841 on: September 16, 2012, 05:49:43 pm »
Uh, I'm sorry. :(
I'll reupload fixed patches for you.(Check your rivate messages)
Quote
For some reason the items are programmed twice in the game.
Not only that-they programmed phoenix down in diferent ways.
Programming it twice is logical for a game with 32kb PRG swapping.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #842 on: September 16, 2012, 08:15:45 pm »
Quote
Uh, I'm sorry. :(
I'll reupload fixed patches for you.(Check your rivate messages)

Don't worry about it. Thank you again for working on this game :)


Quote
Not only that-they programmed phoenix down in diferent ways.
Programming it twice is logical for a game with 32kb PRG swapping.

Okay, that makes sense.

September 17, 2012, 08:25:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@Dizzy9

Okay, I made added the changes from both patches. They work perfectly! Great work :thumbsup:

September 18, 2012, 10:05:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Gongaga is finished:

« Last Edit: September 18, 2012, 10:05:12 pm by Lugia2009 »

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #843 on: September 19, 2012, 04:04:24 pm »
Wasn't gongaga already edited?

Look at this video: http://www.youtube.com/watch?v=CtnR7tMDPJw

Not all of it just the first 2 minutes. Jump to like 2:20. Also, notice how jacked up the water looks.

Also, notice in this game scarlet and palmer are one. Making it just Palmer.. They just couldn't fit another character in it..

KingMike

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Re: Final Fantasy VII NES Project
« Reply #844 on: September 19, 2012, 04:21:07 pm »
No, it looks like it's using the original map but with glitched up graphics.
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #845 on: September 19, 2012, 05:03:07 pm »
It was edited a while ago, but at the time, I didn't know how to completely alter the maps, I only knew how to edit the graphics in the tile editor. But not the placement of any of the graphics.
So for my comparison picture, I used the completely unedited map rather than my slightly edited map and compared it to the completely redone map.

syntax error

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Re: Final Fantasy VII NES Project
« Reply #846 on: September 19, 2012, 06:04:04 pm »
could you make the houses more round looking?

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #847 on: September 19, 2012, 06:27:33 pm »
Unfortunately, no due to color limitations.

betakiller

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Re: Final Fantasy VII NES Project
« Reply #848 on: September 21, 2012, 05:25:35 am »
BTW, I think you should change earlier maps to make them more accurate to original game's ones. For example, the entrance in the mako reactor during the bombing mission. You can do it a bit later, after you make other maps. You coluldn't change them because you wasn't skilled enough, but now you are.
« Last Edit: September 21, 2012, 07:02:44 am by betakiller »

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #849 on: September 21, 2012, 10:35:53 am »
BTW, I think you should change earlier maps to make them more accurate to original game's ones. For example, the entrance in the mako reactor during the bombing mission. You can do it a bit later, after you make other maps. You coluldn't change them because you wasn't skilled enough, but now you are.

I would have to agree. It didn't look too bad not as bad as the undedited version. But the maps resemble to the first game pretty well. However, I was kinda creeped out by the first reno encounter. You didn't get in some fight with reno in the original.. You had to fight him later.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #850 on: September 21, 2012, 11:15:13 am »
Quote
BTW, I think you should change earlier maps to make them more accurate to original game's ones. For example, the entrance in the mako reactor during the bombing mission. You can do it a bit later, after you make other maps. You coluldn't change them because you wasn't skilled enough, but now you are.

I will, the opening area I'm saving for last. But I will go back and redo some graphics. A couple of NPCs need some new sprites. Plus I'm going to go through the events and fix any that need to be enhanced so nothing looks awkward. (Like President Shinra appearing out of nowhere on the bridge in the mako reactor.) And I'll see if I can add in some of the dialogue that's missing from the game.


Quote
I would have to agree. It didn't look too bad not as bad as the undedited version. But the maps resemble to the first game pretty well. However, I was kinda creeped out by the first reno encounter. You didn't get in some fight with reno in the original.. You had to fight him later.

But then again, in this remake, the scene where Aeris and Cloud escape out of the roof of the Church is cut out. So since they just go out the front door that Reno and the Shinra soldiers are blocking, it seems appropriate. But if that part were included in the game, I would cut Reno out of that fight.

SageOwl

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Re: Final Fantasy VII NES Project
« Reply #851 on: September 21, 2012, 01:48:38 pm »
I do not understand why Scarlet is called Palmer in each of the scenes where either of them appear. Even Palmer has Scarlet's sprite in the scenes where it is him.
Don't know if that was mentioned before in the thread.

betakiller

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Re: Final Fantasy VII NES Project
« Reply #852 on: September 21, 2012, 01:59:02 pm »
Also, Lugia, did you know that Square Enix released Final Fantasy Chips? It's a musical album where are official 8-bit remixes of music of Final Fantasy VII-XI. I liked Turk's theme, it's quite original. You could draw your inspiration for music from there.
« Last Edit: September 21, 2012, 02:05:36 pm by betakiller »

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #853 on: September 21, 2012, 02:30:05 pm »
Also, Lugia, did you know that Square Enix released Final Fantasy Chips? It's a musical album where are official 8-bit remixes of music of Final Fantasy VII-XI. I liked Turk's theme, it's quite original. You could draw your inspiration for music from there.

An 8-bit musical album? I'll have to check that out.

Mirby

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Re: Final Fantasy VII NES Project
« Reply #854 on: September 21, 2012, 09:50:53 pm »
Also, Lugia, did you know that Square Enix released Final Fantasy Chips? It's a musical album where are official 8-bit remixes of music of Final Fantasy VII-XI. I liked Turk's theme, it's quite original. You could draw your inspiration for music from there.
They're pretty good; I'm a fan of the battle themes from it myself. :3

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #855 on: September 22, 2012, 09:45:24 pm »
Quote
Also, Lugia, did you know that Square Enix released Final Fantasy Chips? It's a musical album where are official 8-bit remixes of music of Final Fantasy VII-XI. I liked Turk's theme, it's quite original. You could draw your inspiration for music from there.

That's pretty cool, If I can redo the music for this game, I'll use these as inspiration.


Quote
I do not understand why Scarlet is called Palmer in each of the scenes where either of them appear. Even Palmer has Scarlet's sprite in the scenes where it is him.
Don't know if that was mentioned before in the thread.

It was, I'm not sure why they did this either.



Gongaga Inn is finished:




InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #856 on: September 23, 2012, 08:29:29 pm »
That's pretty cool, If I can redo the music for this game, I'll use these as inspiration.


It was, I'm not sure why they did this either.



Gongaga Inn is finished:





Nice floor patterns! Could you work on the enemies now?

Zoinkity

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Re: Final Fantasy VII NES Project
« Reply #857 on: September 24, 2012, 11:02:39 am »
Impatient, impatient, impatient ;*)
What's the harm of letting 'em work at their own pace?

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #858 on: September 24, 2012, 05:42:00 pm »
He said he will work on the enemies when he gets around 50 maps left. Idk how many he has left.

justin3009

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Re: Final Fantasy VII NES Project
« Reply #859 on: September 24, 2012, 10:27:46 pm »
Yeah, don't think spamming is going to help the pace either.  He'll work on them when he does.  In the mean time, just relax and enjoy what's going on right now.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'