@Lugia2009 : Honestly, I must say you impress me very much ! You turned this total piece of crap into something that is somewhat decent, when anyone else would have thought this impossible ! You are really amazing, your graphics are really great !
It's a shame that the sound is still bad, but I guess that isn't the highest priority at the moment. Since this game's sound engine seems to only allow 50% squarewaves without enveloppes and with an annoying vibrato on them (hem... hem.... Zelda II hem hem...) a completely different sound engine should probably be used. The best would be to use Namco's or Konami's mapper with sound chips, but it's probably not possible.
It is a shame that the company didn't develop a better engine for their games.
My main priority was jamming in as much music in this game as possible, which wasn't easy for a game that was only meant to have 7 songs in it. And the soundtrack for FF7 was pretty large. But in the end I was able to fit in over 30 songs.
And with the sound engine I was given, my objective was to make music that was shortened and still recognizable, but not remarkable.
So, it is what it is, and I'm pretty satisfied with the end result.
So our best option is just a new engine that supports a lot more effects and skilled musican.
That would be great, if I have a better sound engine to work with and more space for the songs, then I'm sure I can compose something that better resembles the original version of the game.
September 06, 2012, 02:25:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
One of Corel Prison's buildings is done: