11 March 2016 - Forum Rules
Started by Lugia2009, April 08, 2011, 12:22:37 PM
Quote from: Garoth Moulinoski on July 20, 2012, 03:41:27 PMWhy, yes! I did use to go to ZFGC quite often and I did do Super Smash Karts. I have to apologize that I don't really recognize you, but then again, my memory's not that great, specially nowadays. Sorry about that!
Quote from: Lugia2009 on July 20, 2012, 07:45:00 PMThank you , but it was Lindblum that did the translation from the Chinese version.Coatlesscarl definitely knows how to work wonders using Famitracker. It would be nice to have VRC6, but the music is much better now then it was before. So, can't complain too much.Mt. Coral is finished:Mt. Coral was not present in the original version of this game. This map I used is one of the unused maps from an earlier part of the game.
QuoteWell it's still fun to play. And Mt. Corel looks lovely! ^.^
Quote from: Miksy91 on July 23, 2012, 01:03:47 AMLooking good! And here is another example map the game makers didn't literally f*** up (although it still looks nothing like the way yours does).Was Gold Saucer in the original game by the way? And how is it going to be in your hack?I read somewhere that you couldn't get Cait Sith this chinese "remake", I may remember wrong though.Also, will there be a train quest in the end of the game where you either crash with the train or succeed in stopping it?
Quote from: Eisenwill on July 24, 2012, 08:42:53 PMGold Saucer is in the game, but there aren't any minigames, just plot-related events. I don't know what Lugia might add or change, however.Cait Sith is in the game as well, though it sounds like he doesn't come back after the Temple of the Ancients (unless the hack changes this).Also, as the game cuts out most of the third disc, there would be no place for a train quest. The whole huge materia plot apparently doesn't happen in this game, it just jumps from Sephiroth summoning Meteor to Cloud and Tifa resolving Cloud's identity issues, then places the party right before the final battle with Sephiroth. I, like several others, would love to see the missing content return somehow, but right now no one working on the hack has its event coding figured out well enough to expand the game and add those events.
QuoteHmm, if you say there's that much space left, what would plan on using it for? If I may ask...
QuoteCan you post some of your notes on decoded events? I wouldn't mind taking a look at this.
Quote13 xx xx xxThis calls for a boss fightThe second byte calls for a specific bossI don't know what the other two bytes are for.
QuoteAfter this byte set is xx xx xx xx xxThis tells the character to automatically move to a set spot on the map.I don't know what the first byte does, but I've seen it set to both 06 and 09.
Quote18 xx xx xx xx xx xx xxthe first byte calls to shake the screenI don't know what the rest of the bytes do...
QuoteSome commands might be a fixed length, so the game will always expect them to be 4 or 8 or whatever bytes long. Others like 0A, which can be a variable length, might be what makes the FF necessary to let the game know 'okay, that's all we're doing with this command'.
QuoteCould be setting sprite animation speed / movement acceleration, if there are instances where the characters 'run' or move around faster than normal.
Quote from: Lugia2009 on July 29, 2012, 12:29:02 PMSo far, I've come across 31 event commands. What I don't know yet is:1. What command adds an item to the inventory when you open a chest.2. A conditional event branch for when something is triggered by having the correct key item. Example: Continuing past the Sleeping forest when you have the Lunar Harp.
QuoteThen I look at all of the data the Code Data Logger highlights and find the part I don't understand.I then change one or two bytes and replay the event to see what has changed if anything at all.This is how I've figured out all of the event commands I know.
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