Amazing,Especially lockers & walls!
My only concern is that you might run out of space in the chr and/or prg (for graphics and expanded map data sizes, respectively); have you considered that possibility? And what sort of contingency plans do you have if that happens? I really don't want to be a downer, but I find that space is at an absolute premium when I'm hacking NES games
There's no worries there, the programmers programmed each map to have it's own map graphics and character sprites. Which is great, except that leads to many repeated character sprites throughout the rom, and some repeated map graphics.
Here's what Junon and the Chocobo Farm look like in the tile editor:
So any space I use for the map graphics is just the space that was originally set for that map. Of course I might dig into the character sprite section if there are some repeated or unnecessary sprites to give the maps a little more detail.
Here for example you can see that for some reason the programmers felt it was necessary for some characters to have a sprite of the character facing left, and another one of the character facing right. When you only need a sprite of the character facing right. So I use that extra space for some more map graphics.
June 16, 2012, 02:41:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Junon Inn/Item Shop is done: