Thank you for all the compliments
Does anyone know where you can get shenzhen nanjing games from? I'd love to make a reproduction of this when it's done.
You may find one or two on ebay, they're very rare but do occasionally come up on ebay.
Here's a site that lists all of Shenzhen's known games.http://bootleggames.wikia.com/wiki/Shenzhen_Nanjing
If you do make a reproduction, would you mind posting up how you did it? I would love to add this game to my collection too.
Talking 'bout other stuff: I'd love to translate this game to my mother language [spanish]. How could I do it?
The dialogue system is fairly easy to work with, the most challenging thing is to make sure the dialogue fits in the dialogue boxes.
Here's a picture of what some of the dialogue looks like in the hex editor. (To get a better view, right click and select "View Image")
Here's the commands:
\ (5c in hex) = causes a break in the text and makes it go to the next line.
@x = inserts a character portrait. @1 for Cloud, @2 for Barret, ect...
. = this is just a period. but in hex it's 2e, not 00. I made that mistake a few times.
0A = this byte finishes off the segment of dialogue, if you don't have this, then the dialogue will just keep going until it reaches one.
Here's how the pointers work.
Barret's line "Barret: C'mon newcomer. Follow me."
This line begins at 0x038217 in the hex editor. The pointer for this is 07 82.
Now take a look at the last 4 numbers in the location for the line. its 82 17
In order to get the pointer, flip 17 and 82, then subtract 10 from the 17 to get 07. You will end up with 07 82.
And to make sure the dialogue fits in the box, just make plenty of save states and play through the part of the dialogue you are editing to make sure it fits correctly.
Let me know if you need any help.