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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 775195 times)

Vanya

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Re: Final Fantasy VII NES Project
« Reply #460 on: March 14, 2012, 03:28:20 pm »
You're not including the shallows?
Either way it's coming out fantastic! Cheers, mate!

syntax error

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Re: Final Fantasy VII NES Project
« Reply #461 on: March 14, 2012, 03:39:10 pm »
Round Island is not used because the materia found there doesn't exist.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #462 on: March 15, 2012, 12:02:18 pm »
Quote
You're not including the shallows?

I thought about it and I would like to, but that would require 2 sets of auto-tiles for the ocean, and unfortunately there's not enough graphic tiles to include them. Also because of the color limitations it would be impossible.

Quote
Either way it's coming out fantastic! Cheers, mate!

Thanks  :)


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Round Island is not used because the materia found there doesn't exist.

Yeah, all of the extra caves are just for show. But may as well include them so the world map will match the PSX version as closely as possible.

Miksy91

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Re: Final Fantasy VII NES Project
« Reply #463 on: March 17, 2012, 10:22:39 am »
You mean like place empty ocean on the picture of the world map, but in the game there is actually an island?
That's what I meant to say  8)
Pokemon Dark Energy is a rom hack based on Pokemon Silver. Like most pokemon hacks, it retains the pokemon stylish gameplay but has plenty of elements from other RPGs as well. You'd better check it out!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #464 on: March 26, 2012, 12:14:07 pm »
I ran into a small problem a little while ago that I forgot to mention.
When you are on the world map, it's possible to skip Cosmo Canyon and continue to Nibelheim and then to Rocket Town. But if you do this, the tiny bronco scenes won't trigger. Even if you go back and complete Cosmo Canyon, the Tiny Bronco events won't trigger. I'm not sure if anyone else has noticed this.

So to avoid this, I split Cosmo Canyon into two and placed a small mountain between them, so it's impossible to complete the game without going through there. And I placed a bridge over the river near Nibelheim.

The graphics for the world map should be done this week. I have around 40 screens left to do, and most of them are just empty ocean. Then all that's left is to fix the enemy difficulty, teleport tiles, and collision tiles for the world map.

After that's all done, I'll release a new patch.

March 26, 2012, 05:54:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
216/256 Screens done!  Just 40 left to go :)




March 29, 2012, 06:24:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The world map is finally done!


« Last Edit: March 29, 2012, 06:24:52 pm by Lugia2009 »

Korichu

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Re: Final Fantasy VII NES Project
« Reply #465 on: March 29, 2012, 11:56:33 pm »
That looks amazing, I'm kind of glad the Bootleggers did a shitty job because I can see this amazing work.
"I'd leave too if my party members were named Copper and Geo."

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #466 on: March 30, 2012, 03:59:21 pm »
I must say, nicely done. It looks great.

RedComet

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Re: Final Fantasy VII NES Project
« Reply #467 on: March 31, 2012, 10:53:06 am »
I am in awe of your skills.  :o
Twilight Translations - More than just Dragonball Z. :P

syntax error

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Re: Final Fantasy VII NES Project
« Reply #468 on: April 01, 2012, 01:14:07 pm »
You could have released a beta "FF7 NES" for April 1st.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #469 on: April 13, 2012, 09:01:37 am »
The new world map is finally finished! All teleport tiles work and I'm 99% sure I fixed all events linked to the world map. The chocobo, Tiny Bronco, and Ship all have new sprites too. Let me know if you find any problems and I will try and fix them.


Here's the link for the new patch, it's a patch over the original chinese version:
http://dl.dropbox.com/u/23698591/Final%20Fantasy%20VII%20NES%2004-13-2012.ips

Enjoy  :)


gledson999

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Re: Final Fantasy VII NES Project
« Reply #470 on: April 13, 2012, 11:09:02 am »
sorry ...I'm new here how i put this patch? what game? put the game to download to I apply the IPS patch

hossbags2

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Re: Final Fantasy VII NES Project
« Reply #471 on: April 13, 2012, 11:59:47 am »
Cant post the roms here. Do a search for "Final Fantasy VII (NJ063) (Ch)". You then need to dowload an IPS patcher from this site under Utlities section and simply patch the rom with that.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #472 on: April 13, 2012, 03:31:03 pm »
The bar in Kalm is finished.


Chpexo

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Re: Final Fantasy VII NES Project
« Reply #473 on: April 13, 2012, 05:02:10 pm »
For the map I found a collision error, outside of the Mythril Mine, hugging the mountain, go left then up , the grass appears to be solid.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #474 on: April 13, 2012, 05:50:35 pm »
for the patcher, i suggest Lunar IPS. it has worked for me in the past

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #475 on: April 17, 2012, 06:29:27 pm »
Quote
For the map I found a collision error, outside of the Mythril Mine, hugging the mountain, go left then up , the grass appears to be solid.

Fixed.
To fix it, go to 0x1fd061 in the hex editor and change 00 to 01.


Thanks for letting me know.
Let me know if you find any others.

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #476 on: April 17, 2012, 06:51:13 pm »
Fixed.
To fix it, go to 0x1fd061 in the hex editor and change 00 to 01.


Thanks for letting me know.
Let me know if you find any others.
There's more than just one collision error actually near the entrance and other entrance of Mythril Mine.

The red indicates solid area.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #477 on: April 18, 2012, 08:37:22 pm »
Quote
There's more than just one collision error actually near the entrance and other entrance of Mythril Mine.

The red indicates solid area.

Thanks again :)
To fix these, go to 0x1fd176 in the hex editor and change 00 to 11 and change 0x1fcf6c from 01 to 11.


The magic shop in Kalm is done


Miksy91

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Re: Final Fantasy VII NES Project
« Reply #478 on: April 19, 2012, 01:22:22 am »
Looking good but may I ask how far you've gotten with this hack ?
Have you been editing the game here and there or going straightforward from the beginning (and gotten up to Kalm now) ?
There are some screenshots of other places too (at least in first page) so I just thought of asking.

P.S
I think you redo the "main" post so that it would show what you've done with this hack, link for the newest patch file etc.
Pokemon Dark Energy is a rom hack based on Pokemon Silver. Like most pokemon hacks, it retains the pokemon stylish gameplay but has plenty of elements from other RPGs as well. You'd better check it out!

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #479 on: April 19, 2012, 10:03:29 am »
I haven't actually booted this up to really play it in over a year, but from what I've been seeing on this thread, this is a complete overhaul of the whole game from start to finish which at this point is probably little or nothing like the original famicom cart :)