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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 755898 times)

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #360 on: January 03, 2012, 07:07:45 pm »
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Will you be supporting expansion chips like MMC5 or VRC6, or just the 5 channel 2a03?

Just using this game's sound engine, I don't know how to make songs for any other games.

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Also, will you be trying to keep the music extremely NES legitimate and attempt to fit the entire OST onto a single .nsf?

Yeah, I would like to try and recreate all the songs at full length once I'm done working on this game. I want to see if I can make some songs from Final Fantasy 8, 9, and 10 too.

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #361 on: January 03, 2012, 07:28:29 pm »
What songs are done and what songs need to be done?

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #362 on: January 03, 2012, 09:53:02 pm »
Songs that are done and in the game:

Shinra Attacks
Prelude
Underneath the Rotting Pizza
Ahead on Our Way
Those Chosen by the Planet
FF7 Battle Theme
FF7 Boss Theme
FF7 Victory
Valley of the Fallen Star
Mark of the Traitor
FF7 Chocobo Theme
Anxious Heart
Oppressed People
Tifa's Theme
Gold Saucer
Don of the Slums
Lurking in the Darkness
Parochial Town
Aerith's Theme
You Can Hear the Cry of the Planet
Shinra Company
Reunion
Buried in the Snow
Off the Edge of Despair
Great Warrior
It's Difficult to Stand on Both Feet, Isn't It

Songs that need to be done:

Costa Del Sol
Judgment Day
FF7 Main Theme

Songs that are done but aren't being used at this time:

Jenova
Hurry!
Infiltrating Shinra Tower

I took out Trail of Blood and Judgment day, they were both too long and didn't sound that great. Plus Judgment day took up a lot of space. So I need a shortened version with only the main part of the melody. I'll probably replace Trail of Blood with Lurking in the Darkness if there's no more room for it.

I did a new version of the Chocobo Theme: http://hotfile.com/dl/139808122/78f6975/Cinco_De_Chocobo.wav.html
If I have time, I'm going to make Costa Del Sol tomorrow.

vivify93

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Re: Final Fantasy VII NES Project
« Reply #363 on: January 03, 2012, 11:26:53 pm »
So how far along would you say the patch is, Lugia2009?
All my life I've tried to fight what history has given me.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #364 on: January 05, 2012, 11:38:29 am »
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So how far along would you say the patch is, Lugia2009?

Here's my current to do list:

1. Increase power of enemies around: Rocket Town
                                                    Area Between Nibelheim & Rocket Town
                                                    Nibelheim
                                                    Ocean
                                                    Temple of Ancients
                                                    All other areas where necessary

2. Increase power of bosses: Palmer (STR, INT, SPR)
                                               And remaining bosses where necessary

3. Make it so Cait Sith doesn't disappear after Temple of Ancients

4. Decrease Cid's starting Lv. to 45

5. Finish armor shop item stats for: Bracelets and Capes

6. Rearrange songs and insert Cinco de Chocobo, Costa Del Sol, and Judgment Day (If possible)

7. Fix the colors on Cid and Cait Sith's death sprites

8. Change the music for Rocket Town to: Parochial Town

9. Finish Songs: Costa del Sol, Main Theme, and Judgment Day(If Possible)

10. Finish playing through game and making changes where necessary.



After this list is done, all that is left is to:

1. Finish rest of maps
2. Fix events and teleport tiles for the rest of the maps
3. Make new enemy sprites, colors, groups, weaknesses, and strengths.
4. Make new boss sprites and colors.
5. Make new world map
6. Fix enemy strengths on new world map.
7. Fix events on world map
8. Fix drop-off points for Tiny Bronco
9. Make changes to some of the dialogue
10. Test the game once more
11. Fix any problems that are found.

Then the game should be completed.


Here's what I have for the character's level progression for the entire game:

Beginning of game to world map: Lv. 7-19
World map: Lv.20
From Chocobo Farm to Junon Ship: Lv.25
From Costa Del Sol-North Coral: Lv. 30
Gold Saucer, Coral Desert, and around Gongaga: Lv. 35
From Cosmo Canyon (In and around) to Nibelheim: Lv.40
From Rocket Town to Ocean: Lv.45

(These areas I don't have completed yet, but here's what I'm thinking.)

Near Temple of Ancients: Lv. 50
In Temple of Ancients: Lv. 55
Bone Village: Lv. 60
City of Ancients: Lv. 65
Icicle Inn: Lv. 70
Gaea's Cliff: Lv. 80

Gaining levels in this game isn't too tedious, but expect to get a lot of use out of the Cure materia. So far the game's difficulty is pretty fair. The game isn't too hard, but not too easy either.
« Last Edit: January 05, 2012, 11:43:43 am by Lugia2009 »

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #365 on: January 05, 2012, 06:57:50 pm »
Wow ... that sounds like ... another year. Are we thinking in terms of years here?

This is of course based on the assumption that you have a life.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #366 on: January 05, 2012, 07:48:17 pm »
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Wow ... that sounds like ... another year. Are we thinking in terms of years here?

This is of course based on the assumption that you have a life.

I go to college, no job though, so I have some free time.

I think it should be done within this year or the early part of next year.
« Last Edit: January 05, 2012, 08:18:40 pm by Lugia2009 »

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #367 on: January 06, 2012, 11:10:48 am »
OK well keep going and if you ever decide to quit, plz upload the stuff in whatever state it's in when you're done. :)

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #368 on: January 06, 2012, 08:34:51 pm »
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OK well keep going and if you ever decide to quit, plz upload the stuff in whatever state it's in when you're done. :)

I'm sure I'll be able to see this project through to the end, but if something comes up I'll upload it and the notes I have.



Costa Del Sol and the main theme is done: http://hotfile.com/dl/140359955/8060dec/FF7.rar.html

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #369 on: January 06, 2012, 10:32:04 pm »
I found a glitch. When Rufus is the new president and you switch to Aeris, you go up the staircase to where Rufus and Cloud are fighting. You enter as Cloud with no one else there.

Thanatos-Zero

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Re: Final Fantasy VII NES Project
« Reply #370 on: January 07, 2012, 08:17:21 am »
Just using this game's sound engine, I don't know how to make songs for any other game
I would seriously ask Optomon, the hacker of CV3, if I were you.
He worked with the VRC6 sound chip of Konami and remade several modern CV soundtracks for his hack.
With his help, you could recreate the famitracks of Coatlesscarl one-to-one into the game with the VRC6 sound chip.

If we are going to create NES games, we should do it right.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #371 on: January 07, 2012, 12:56:28 pm »
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I found a glitch. When Rufus is the new president and you switch to Aeris, you go up the staircase to where Rufus and Cloud are fighting. You enter as Cloud with no one else there.

Okay, I fixed it, now it's impossible to go back to where Cloud and Rufus fight.
Thanks for letting me know, let me know if you find any others.

Quote
I would seriously ask Optomon, the hacker of CV3, if I were you.
He worked with the VRC6 sound chip of Konami and remade several modern CV soundtracks for his hack.
With his help, you could recreate the famitracks of Coatlesscarl one-to-one into the game with the VRC6 sound chip.

If we are going to create NES games, we should do it right.


But wouldn't the game's sound engine have to be modified to allow for the sound expansion chip?




Chpexo

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Re: Final Fantasy VII NES Project
« Reply #372 on: January 07, 2012, 02:59:54 pm »
Here's some minor one's:

When Cloud is dressed as a girl and enters the room on the right in Don's mansion, he is now dresses as a man. Be careful when modifying this event since you can reenter the area later and the area is used for an event.

When you play as Aeris in the Shinra building and go down the stair, you are Cloud.

Thanatos-Zero

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Re: Final Fantasy VII NES Project
« Reply #373 on: January 07, 2012, 05:51:16 pm »
But wouldn't the game's sound engine have to be modified to allow for the sound expansion chip?
Perhaps we would need to modify it, but I think positive about it. If the game can become better and more enjoyable through it, it will be worth the effort. Not to forget the praise you will get for the music.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #374 on: January 07, 2012, 09:27:28 pm »
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Perhaps we would need to modify it, but I think positive about it. If the game can become better and more enjoyable through it, it will be worth the effort. Not to forget the praise you will get for the music.

Sounds good, but someone else would have to modify it, I have no idea how the sound engine works, I just know how to make music for it.


Quote
Here's some minor one's:

When Cloud is dressed as a girl and enters the room on the right in Don's mansion, he is now dresses as a man. Be careful when modifying this event since you can reenter the area later and the area is used for an event.

When you play as Aeris in the Shinra building and go down the stair, you are Cloud.

I tried, but I couldn't fix them without disturbing the other events in the game.



January 09, 2012, 09:39:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I believe I'm done working on the enemy strengths for the world map, but I ran into a slight problem.
For some reason the makers of this game decided to split the map in half and overlapped it, so for example, the enemies around Midgar and the Temple of the Ancients share the same strength.
So, fair warning, you'll most likely notice a boost in power in enemies in some areas where they should be relatively weak, and a drop in power in some areas where enemies should be pretty strong. Unfortunately this can't be avoided, unless the game is modified.

January 14, 2012, 01:18:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm done working on the game's difficulty, the game is beatable at around Lv. 75. The game's music is finished too.

Here's the latest patch: http://hotfile.com/dl/141800952/b020ed1/Final_Fantasy_VII_-_1-14-12.ips.html

It's a patch over the original Chinese version.

Enjoy :)
« Last Edit: January 14, 2012, 01:18:04 pm by Lugia2009 »

Wasteland

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Re: Final Fantasy VII NES Project
« Reply #375 on: January 17, 2012, 10:48:58 pm »
Could someone please upload the rom already patched with the latest update and translation?
I tried using IPS patcher the game doesnt work though.
Thanks.
« Last Edit: January 17, 2012, 10:54:03 pm by Wasteland »

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #376 on: January 18, 2012, 10:41:54 am »
Could someone please upload the rom already patched with the latest update and translation?
I tried using IPS patcher the game doesnt work though.
Thanks.
The answer is "No and you're an idiot." Also, it's against the site rules.

Wasteland

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Re: Final Fantasy VII NES Project
« Reply #377 on: January 18, 2012, 11:58:03 pm »
lol. funnily enough.. I was expecting insults from one of you.
It's always the virgin basement dwellers that have to try to put someone down online.
Don't stay out in the sun too long, lady killer.

Cool website you have there. Hope there's no vulnerabilities.
keep it real " DJ nerd42" LOL.
« Last Edit: January 19, 2012, 12:16:54 am by Wasteland »

justin3009

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Re: Final Fantasy VII NES Project
« Reply #378 on: January 19, 2012, 12:21:17 am »
You do realize throwing an insult with any use of the word 'virgin' pretty much just destroys your credibility for anything?

Though the whole "you're an idiot" bit may have been a bit much but what he said is true.  It's against site rules to post ANY form of ROM.  It's really not that hard to IPS patch.  If you're having issues, you can at least ask for help and state what's going on.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Wasteland

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Re: Final Fantasy VII NES Project
« Reply #379 on: January 19, 2012, 12:34:01 am »
You do realize throwing an insult with any use of the word 'virgin' pretty much just destroys your credibility for anything?

Though the whole "you're an idiot" bit may have been a bit much but what he said is true.  It's against site rules to post ANY form of ROM.  It's really not that hard to IPS patch.  If you're having issues, you can at least ask for help and state what's going on.

lol. I have no credibility. This is the internet after all...
However I am a female and his hostile attitude reeks of a no-play getting loser.
I also did not think chinese rip offs were out of bounds to ask for. (Inb4 read the rules Yadda Yadda)

But anyways,
 I had actually figured out the problem. Nesticle didn't want to run the rom, other emulators were fine with it though.
Apologies to all the hostile ones  for me  not devoting my life to knowing everything there is about your little hobby.

Laters. :-*