11 March 2016 - Forum Rules
Started by Lugia2009, April 08, 2011, 12:22:37 PM
QuoteRufus's Welcoming CeremonyI tried to keep everything original, thus on the second frame on Square 2 it sounds an octave too high when it is actually on the correct octave.
QuoteI would change the subject of the fourm (if you can) because this fourm is not about enemy graphics anymore.
QuoteCan someone post the offsets to the music?
Quote-Have you used PAL emulation? If you have, you'll see some parts of the map are messed up.
Quote from: Lugia2009 on July 20, 2011, 04:35:44 PMI did for just a minute, all I noticed was that the music plays slower. I didn't try it long enough to notice anything else.How are the maps messed up?
QuoteHave you ever thought of using the Chinese characters as some free space.
Quote from: Lugia2009 on July 20, 2011, 06:13:22 PMI have, but then I thought what if someone wanted this translated back when we're done?That definitely would add much more space that maybe can be used to add more scenes and dialogue though.
Quote from: Lugia2009 on July 20, 2011, 04:35:44 PMI'll see if I can.
QuoteBTW, if you want to make your boss song sound like a guitar look at my guitar sample
Quote from: syntax error on July 22, 2011, 06:11:50 AMThis game needs a rewrite was what I thought at my first look at this game.Disch published the code to his incomplete FF2 editor Jade,get this to work with your ROM.Events and NPC talks programming is very different from FF VII and the ending is really crap.At least now that halkun helps coding,a chocobo race and other minigames could be added.
QuoteI've been out experimenting...After digging in the code, I have discovered that it just might be easier to recode the mess in a new ROM. The internal engine just too different for a re-balancing. The up side is that I can try and keep the data compatible to that all that needs to be done is an import of the maps. I'm laying out the kernel and the Menu module now, after that comes field, event, and then battle. I have the code to FF1 so I can borrow stuff from that. I'm looking into a good mapper to get things going
Quote from: Lugia2009 on July 22, 2011, 12:04:14 PMThanks for all the help Want me to send what I know about the music engine? Or are you going to make a different one?
QuoteIf we make a new music engine, can we make the sound engine accept DPCM sounds?
Quote from: Lugia2009 on July 22, 2011, 06:25:08 PMThe DPCM channel is for voices right?That would be cool to have voiced over dialogue during the cutscenes.Or have the characters say something during battle when they use a limit break or help an ally for example.
QuoteKeep hacking the current ROM though. The idea is to be able to import what you guys did into a better engine.
Page created in 0.088 seconds with 20 queries.