Silly question (as I'm very unfamiliar with this project and unfamiliar with the NES game, I haven't played it) but in comparison to the PSX FFVII, what features/areas/story elements were cut from the NES game?
I'm not asking you all to specifically implement it, but would it ever be possible to (within the limits of an 8-bit game) reproduce all of the cut or missing content? I understand that this game is technically an amazing feat as it downgrades the legendary title, but that A LOT was cut and/or is missing when compared to the original. Thus providing players with an incomplete, although very interesting, FFVII experience.
The minigames were cut from this game (though I managed to add the battle arena in, but it's not the same as in the original). Much of the third and second disc events. Weapons were also cut. So was Yuffie and Vincent. Many of the materia in the original game was cut out (though I'm still pretty amazed that they were able to have a materia system at all). The flashback scenes were cut (except for the scene where cloud makes his promise to Tifa). The ending is also different. (which I hope to change).
There is quite a bit cut from the game, but the main storyline is still present.
And it does seem like a lot when you sit the two games side by side and compare them, but it doesn't quite feel like that when you actually play this game.
I'm very impressed.
It's has grown Steadily for true FF7 nes.
In expressing nostalgia,NES is better than EXE.
Recently,in Japanese forum,We have been able to use effects of magic.
and We meke a little materials like this.
Watch their in battle! You must be surprised!
You guys have been doing a great job with the graphics and everything, especially the battle system. I look forward to seeing the finished project when it's done.
Cosmo Canyon is finished:
So once I'm done fixing the NPCs, Collision tiles, teleport tiles, and events linked to this map, I'll release the next patch.
And, Dizzy9 sent me a beta animation patch that adds the magic and item animations to the battle system. He really did a nice job with this. The animations work great and they make the battles much more enjoyable now.
So I added the changes to my version of the game. And that will also be included in the next patch I release.