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Final Fantasy VII NES Project (Completed!)

Started by Lugia2009, April 08, 2011, 12:22:37 PM

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Lugia2009

I ran into a problem when I was making the changes.



I copied the data from your version, but I'm not sure why it came out like this.


FlamePurge

You guys are doing a very good thing with the graphics. It looks very nice and a lot more like FFVII... Yet I can't help but think that more help is going to need to be enlisted to perfect this.

Now, I know that this isn't the purpose of the topic, but I may as well say it anyway.
- Battles still need rebalancing and speeding up.
- Menus need reorginization.
- The text needs polishing.
- And of course, the music needs to be replaced.
Check out and discuss my projects

Lugia2009

QuoteUse this patch http://www.mediafire.com/?c4hbj4n3ugumz9h

It worked! Thanks :)

QuoteYou guys are doing a very good thing with the graphics. It looks very nice and a lot more like FFVII... Yet I can't help but think that more help is going to need to be enlisted to perfect this.

Now, I know that this isn't the purpose of the topic, but I may as well say it anyway.
- Battles still need rebalancing and speeding up.
- Menus need reorginization.
- The text needs polishing.
- And of course, the music needs to be replaced.

I agree, I would also like to add more NPCs. Have the 2nd Cait Sith show up at the Temple of Ancients. Add more info about what happened in Nebelheim, the game doesn't mention that Cloud was actually one of the guards who went with Zack and Sephiroth. Also, I would like to add more battle sprites. Like when a character takes damage, uses magic, uses an item, step forward and step back when attacking, and when  you win a battle.

But for now this is good, you gotta start somewhere right? Might as well be with changing the graphics.


betakiller

Quote from: vivify93 on April 24, 2011, 07:49:26 PM
You guys are doing a very good thing with the graphics. It looks very nice and a lot more like FFVII... Yet I can't help but think that more help is going to need to be enlisted to perfect this.

Now, I know that this isn't the purpose of the topic, but I may as well say it anyway.
- Battles still need rebalancing and speeding up.
- Menus need reorginization.
- The text needs polishing.
- And of course, the music needs to be replaced.
Quote from: Lugia2009 on April 25, 2011, 08:22:14 AM


I agree, I would also like to add more NPCs. Have the 2nd Cait Sith show up at the Temple of Ancients. Add more info about what happened in Nebelheim, the game doesn't mention that Cloud was actually one of the guards who went with Zack and Sephiroth. Also, I would like to add more battle sprites. Like when a character takes damage, uses magic, uses an item, step forward and step back when attacking, and when  you win a battle.

But for now this is good, you gotta start somewhere right? Might as well be with changing the graphics.



Then it can be translated back into Chinese :)

Lugia2009

For the music I thought about copying and pasting some music from FF3 (Not as a permanent thing, just to make the game's music more bearable). Would it be possible?

If it is, does anyone know where to find the coding for the music.

(I mean, if the game is going to have music from FF2 and FF3 it might as well be the real music and not some cheap knockoff)

syntax error

Lindblums big archive file has a tool to convert simplified MIDI files into the right format
and this forum has infos how to compose via hex-editor.
You cant really remix FF VII music because the NES has a very simple sound chip.
The battle track is already from FF II but the "boss" track is a shortened FF III song.
The enemies are all from FF III.That shows you that FF III doesn't have a fitting setting to VII, only a few monsters like wolves are VII encounters.

Lugia2009

QuoteThe battle track is already from FF II but the "boss" track is a shortened FF III song

I know, but It should at least sound exactly like the original music, not shortened versions.


QuoteYou cant really remix FF VII music because the NES has a very simple sound chip

Yeah, if the music's going to be made it would have to be from scratch. I'm sure it can be done. After the graphics are done, I'll get started learning to compose music. But, if someone with knowledge of music composition would like to jump in and start making FFVII music for this game, it would be greatly appreciated. This music needs all the help it can get.

QuoteLindblums big archive file has a tool to convert simplified MIDI files into the right format
and this forum has infos how to compose via hex-editor.

Where can I get the archive?

syntax error


Chpexo

FamiTracker is a good NES music composer.

Lugia2009

#90
Okay, Thanks :)

April 25, 2011, 08:44:10 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Do you have the URL for the file?


Lugia2009

I meant for Lindblum's archive, sorry.


Lugia2009

#94
Found a site that has NES versions of FF7 enemies ;D




They should be very useful.

It's from the Japanese FF7 remake

April 26, 2011, 10:16:07 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

It looks like they even have a sprite for every boss in the game including sephiroth, and safer sephiroth!

syntax error

They will do that part for you.
Did you test the FF1 patches FF++ and FF++ World of Chaos?

Lugia2009

#96
QuoteThey will do that part for you.
Did you test the FF1 patches FF++ and FF++ World of Chaos?

No, why?

April 27, 2011, 03:53:44 PM - (Auto Merged - Double Posts are not allowed before 7 days.)



Dyne's new enemy sprite

Chpexo

I wouldn't go around stealing peoples' work. I would advise you to ask the people and give credit to them. The problem is that you'll need someone to ask who knows Japanese.

Lugia2009

I was going to give credit on the title screen and the readme file that gets posted with the patch.

I don't know anyone who knows japanese.

BRPXQZME

You couldn't contact most of those people if you wanted to, since the contributions were largely anonymous.
we are in a horrible and deadly danger