I downloaded and patched (1-14-12) the game. I was playing through the beginning and noticed a bug.
I use fceux.. I don't know if that is the issue or not.
Here is a picture:
Yeah, that's a bug, but I don't know how to fix it. It's just a minor thing though. If I can remember, the problem has to do with the wording of the names in the ppu viewer overwriting the graphic tiles...or something like that. But it's not really that big of an issue, you just have to go into the magic or item menu and then back to the battle screen.
EDIT: Here are a few more... And a couple overpowered weapons. Both dropped very earlier in the game. Not trying to be a jerk, just trying to help.
That's okay, I appreciate the help.
The armor is dropped randomly, I found what controls how armor is dropped after battle, but I don't know how it works. And weapons are dropped in order for each character, so if you have the character's 1st and 3rd weapon, then you will get the 2nd weapon from a battle. I don't know why the armor doesn't go in order though. I tried fixing it, but couldn't figure it out.
Progress update: 144/256 screens done.
February 16, 2012, 03:46:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I made a pretty cool find.
It's Lei Dian Huang: Bi Ka Qiu Chuan Shuo
This is an amazingly accurate famicom port of Pokemon Yellow. It's made by the Shenzhen Nanjing, the makers of the Final Fantasy VII and IV famicom ports. It also uses mapper 163. But unlike other games made by this company, this one is of very high quality. In some ways it's even better than the game boy version. But worse in some other ways. But everything like TMs, Move-sets, and Type match-ups are all accurate. The pokemon evolve when they should and learn the moves they should learn. The game also keeps track of the pokemon you've caught and seen in the pokedex, and the pokeball appears next to the name of a wild pokemon to show you've already caught it. You can also still cancel a pokemon evolution by pressing B during the evolution scene. And if all your pokemon faint, you are sent back to the last pokemon center you visited. And from what I've played, it's just as enjoyable as the original. The only real problem with the game is the music.
Ways it is better than the original:
It's tougher (Not unfairly tough, but at least provides a little more challenge than regular pokemon games)
The graphics are superior. Pokemon even have an animation when you encounter them, like in pokemon crystal.
HMs can be selected from the menu and don't have to be taught to the pokemon, leaving room for other attacks.
TMs and Items can be obtained from fighting wild pokemon and trainers.
And items no longer need to be stored in the computer, now there is a backpack that has pockets for items, TMs, key-items, and pokeballs.
Ways it is worse:
The lack of a bicycle.
Lack of pokemon cries when fighting.
Some battle animations are missing.
Just thought I should mention it if anyone would like a good translation project. It uses the same sound engine as FF7 NES, so I'm going to try and improve the music.
I'm pretty amazed at the amount of effort they put into this game.
If you like Pokemon, I highly recommend this game