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Final Fantasy VII NES Project (Completed!)

Started by Lugia2009, April 08, 2011, 12:22:37 PM

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altoiddealer

You are doing some amazing work sir! Keep it up  :thumbsup:

Lugia2009


thesubcon3

Awesome work! Is there any chance that this game will work on the PowerPak?

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Mapper 163 is a huge 2MB rom divided into 32KB blocks.

Lugia2009

#344
QuoteAwesome work! Is there any chance that this game will work on the PowerPak?

I wish, but the PowerPak can't handle a game larger than 512KB.

December 26, 2011, 09:10:51 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Happy Holidays everyone! :)

I made some new changes to the game.

Right now I'm in the process of increasing the game's difficulty a little, I want the game to not be too easy, but not too difficult either. I also removed some of the inventory for the Armor shop. There was just too much. Each piece of armor was just slightly better than the last and cost just a little more. So now the gaps in price are larger and so is the stats they increase by. The other armor and weapons can still be obtained through battles. Also Cure spells have been increased in power. And Cure spells now gain 25 points in power when leveled up. Enemies are more powerful now, don't expect to run into enemies that only deal 1-10 points of damage. I had to make them more powerful since the characters health and strength have been increased quite a bit.
Items have been changed too. Item prices have increased a little, except for Phoenix downs, which are now 750 Gil instead of 1000. And the strength of some of the items have increased a little. Potions for example now heal 200 HP instead of 100.

And I also found out how to change the color of the numbers that appear during battles.
Damage done to a character and an enemy is now white instead of red.
The word "Miss" now shows up yellow instead of red.
And the amount of HP healed for both enemies and characters is green instead of white.

I'm playing through the game from beginning to end, making adjustments as I go along. Once I get done that, I'll release a new patch for everyone else to try and see what they think of the game's new difficulty level.

Korichu

You guys have done a great job on all of this so far, would it be okay to ask if you guys could upload a nsf of the soundtrack/upload the songs? I love hearing FF7's OST in 8-bit, thank you. Sorry if I'm a bother.

Nerd42

That'd be a good idea, but we don't want to see "soundtrack albums" for the game coming out until we're sure we've got all the songs that'll be in the final version.

Lugia2009

QuoteYou guys have done a great job on all of this so far, would it be okay to ask if you guys could upload a nsf of the soundtrack/upload the songs? I love hearing FF7's OST in 8-bit, thank you. Sorry if I'm a bother.

It's no bother, but Nerd42's right, some of the songs may be changed a little or completely throughout the project. But I can upload a soundtrack when the final version is released.


I ran into a problem with the game's enemies, I noticed when I got out onto the world map at a certain point the enemies grow tremendously in strength. It's somewhere between Kalm and the Chocobo Farm, the enemies went from doing around 30-50 damage to doing around 150-300 damage.
But the good news is that after some looking I found out what controls how much power an enemy gains as the game progresses. Now I'll have better control over the strength of the enemies, and can make sure they never become too strong.


Chpexo

You might also want to fix the Golden Saucer warps; they're messed up.

Also, a music piece from the Final Fantasy IV NES bootleg is from Chrono Trigger.



Lugia2009

QuoteI have found this not long ago. It might prove to be usefull to you.^^^^

http://www.youtube.com/watch?v=4joB3KUmEVM&feature=g-all-lik&context=G23c436fFAAAAAAAAOAA

http://www.youtube.com/watch?v=6j2dJdLwI9Q&feature=related

It would be great to add these but a couple of things would have to be done first. The sound engine would have to be changed to allow songs to be loaded from other banks.

And the boss fights call on a specific song, that would have to be changed so each boss calls a song rather than all boss fights using the same song.

I could make these early and just have them sit on the side until those changes are made.


Lugia2009

QuoteInsert Quote
Here's the Jenova song on famitracker

I like it, sounds good.  :thumbsup:

Chpexo

Quote from: Lugia2009 on December 31, 2011, 02:36:13 PM
I like it, sounds good.  :thumbsup:
To be honest I didn't make it... let's pretend I did :D.

Do you have costa del Sol? I can produce a piece. I brushed up on my famitrackin' skills and produced this unfinished piece from megaman.


Lugia2009

QuoteDo you have costa del Sol? I can produce a piece. I brushed up on my famitrackin' skills and produced this unfinished piece from megaman.

Okay, anything you would like to send would be good.

Chpexo

Costa del Sol Famitracker

Fun fact: In Spanish, Costa del Sol literally means Coast of the Sun.

Lugia2009

QuoteCosta del Sol Famitracker

Thanks, it sounds pretty good. :)


I made Jenova, I also made Hurry! and Infiltrating Shinra Tower. If anyone would like to listen, here's the link:

http://hotfile.com/dl/139415148/6c073be/FF7_Music.rar.html

They're in the game being recorded off of the emulator.

coatlesscarl

I have a few questions about the music. Will you be supporting expansion chips like MMC5 or VRC6, or just the 5 channel 2a03? Also, will you be trying to keep the music extremely NES legitimate and attempt to fit the entire OST onto a single .nsf?

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It looks like he wont include all songs and just use the NES builtin chip