11 March 2016 - Forum Rules
Started by Lugia2009, April 08, 2011, 12:22:37 PM
Quote from: vivify93 on November 14, 2013, 07:05:52 PMI did some research, xttx, and it appears the game doesn't work in Nestopia. It should work in FCEUX though.
Quote from: shulbocka on November 14, 2013, 11:23:22 PMAll the betas have worked on NestopiaX (on Xbox) up until the finished version, but that might be differently updated than the PC version. I tested the english translation patch from the dropbox link, and it worked, but patching the rom using the Advent Children patch didn't. It's definitely disconcerting.
Quote from: vivify93 on November 14, 2013, 07:05:52 PMI did some research, xttx, and it appears the game doesn't work in Nestopia.
Quote from: vivify93 on November 14, 2013, 10:39:49 PM- The spell names. Hoo boy, do I have some words about the spell names.I know that naming the spells this way was Lindblum's decision, but there are a lot of spell names that I feel were poorly chosen. I have some suggestions to make them more consistent and powerful-sounding. I put them under a spoiler cut.[...]"Holy" is quite possibly the most questionable choice for the damaging light-elemental spells, since Holy is the name of an important plot device in FFVII. Simply calling it "Light" might suffice.
Quote from: Kiyoshi Aman on November 15, 2013, 03:01:12 AMThe Dia line is probably a better source of inspiration here.
Quote from: Blasteroid on November 15, 2013, 02:45:56 AMi waited to play this until you released it! i've not played very far, yet, but i expect this is what i'll be playing everynight for the next month.the description of the potion says it heals 200, but when i use it i see a green text that says 500.did anyone notice that the music that plays after the battle was won is from zelda II? =PNestopia 1.30 added mapper 163 support. if i recall correctly you can not use a patched file anymore, you must use the On-the-fly IPS Patching. I just tossed the unpatched ROM at it and it loads up just fine. Your IPS patches, I think, need to be the same name as the ROM and placed in the patch folder. You can change paths via the settings.
Quote- During the scene where the train security system discovers AVALANCHE's fake IDs, would it be possible to have one of the more fast-paced songs play to add a sense of danger? Maybe the battle music if another more suitable song isn't available.
QuoteOld name > New nameMdPotion > HiPotionHiMega > Hi-MegaHiEther > Hi-Ether
QuoteI know that naming the spells this way was Lindblum's decision, but there are a lot of spell names that I feel were poorly chosen.
QuoteGENERALTake out the -ra / -ga / -ja suffixes, and replace them with simple numbering. The suffixes are used in official FF translations post-1999, sure, but on some spells, it just looks awkward due to the 6-letter limit--Watrga, for example. On top of that, not all spells follow the modern-day FF suffixes. So we get Fire, Fira, Firaga, and Firaja, sure, but out of the blue, there's Blaze, Blaze2, Blaze3, and Blaze4? It just looks bad. Fire / Fire2 / Fire3 / Fire4 and Blaze / Blaze2 / Blaze3 / Blaze4 look a lot more professional.WATERChanging "Wave" to "Flood" would make the Wave line of spells sound a lot more fierce.THUNDERA better name for the Rage line would be Shock; it's a thunder-elemental spell in FFXI. "Rage", to me, sounds more like an alternate name for Berserk.WINDThe "Wind" line has really no business being named as such. Aero is the same amount of letters and is the actual name official games have given the spell.Squall is one of those spells that gets shortened in an ugly manner to make way for its higher-tiered brethren. (Squall, Squal2, etc.) "Gale" is a shorter name for it, and this way you get to avoid connotations with thunder-elemental spells--and the FFVIII protagonist. I would've suggested "Tornado", but there isn't enough room, and I'm trying to avoid abbreviations. (Trnado, Trndo2, etc.? Um, no please.)EARTH"Rock" is another spell that really shouldn't be named how it is. "Stone" is a single-target earth-elemental spell in the MMO Final Fantasies, and fits right in with the allotted space of 6 letters for spell names.LIGHT"Holy" is quite possibly the most questionable choice for the damaging light-elemental spells, since Holy is the name of an important plot device in FFVII.EDIT: Though it's usually branded as a spell that only damages undead in the FF series, Dia would be a great name for these spells. Your team has it cast on them beforehand, and people would be able to recognize that it damages all types of foes. I had originally suggested calling it "Light."I haven't gotten it yet, but if the materia that grants Cure and the light-elemental attack magic is called "Holy" materia, it should probably be called "Light" materia."Bhamut" looks terrible for an abbreviation. "Bahamt", if a six-letter shortening has to be used, looks a lot better.Also, it looks like there's two entries for "Cura" (One by the water spells, one by the light spells) but "Wave2" is missing. Just a heads up in case something got named improperly.ICEFor some reason, the Ice line and Hail line both have spaces between their names and their numbers, when they really shouldn't. So, for example, "Ice 2" and "Hail 4" should become "Ice2" and "Hail4".
Quotethe description of the potion says it heals 200, but when i use it i see a green text that says 500.
QuoteI'd like a refresher on what specifically has been edited for space in the rom (as compared to the original PSX version)... Someday I'll land and have the chance to sit down with your work, Lugia...
Quote from: Lugia2009 on November 15, 2013, 08:48:28 PMYou mean what's been left out of the game that was present in the PS1 version?
Quote from: Midna on November 16, 2013, 09:57:22 AMI personally don't have a problem with the -ra -ga -ja suffixes and don't see why other people would. It's part of the FF spell name pattern.
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