Man, I am so happy that the sprites I made you for the Sephiroth battles turned out looking alright.
Thanks again for making them. They turned out perfect.
I'm really looking forward to what you end up doing with the ending. It sounds ambitious, but you can definitely pull it off.
. The screens were a bit tricky to make. I have 165 graphic tiles and 3 screens to make. Each screen can only use about 55 tiles each. But they're done.
Hey, Lugia2009, I had a question concerning the new battle sprites. Cloud's damaged sprite appears to be based off of the Warrior's from FFIII NES, and that's perfectly okay; however, I noticed his hair hadn't been altered to match his new sprite, and I was wondering if this has since been changed?
I can fix it, but right now, the sprites aren't inserted in the game yet.
This game can be play on everdrive/powerpak or hack mapper to normal mapper?
Unfortunately, no. If I remember correctly the powerpak can only handle games that are up to half a megabyte in size. And due to the large size of the game, I'm not sure if it's even possible to hack the game to another mapper.
Looks amazing. But why is it just white the whole time in the background before the halfnaked sephiroth fight?
I tried it with a black background, but it looks better with a white background.
How hard is it to change the battlesprites?
e.g. http://www.youtube.com/watch?v=EmBPzlJUymc (just find a battle)
This 8Bit Sprites (Cloud, Barret) just look so much better than the ones in use currently =)
I do like those sprites too, but I prefer the ones currently used. But if you'd like to change them, it's really not hard, you just need to use a tile editor.
I finished the screens for the game, and I made dialogue to go with each one. The ending is all put together and finished. Currently the game is finished from beginning to ending. I still just need to fix the problems that were found, and I still need to play through the game to see what I can fix to really complete it.
I wanted to know if anyone would like to take a look at the ending dialogue to see if it sounds alright, or if anything should be added to it.