News:

11 March 2016 - Forum Rules

Main Menu

Final Fantasy VII NES Project (Completed!)

Started by Lugia2009, April 08, 2011, 12:22:37 PM

Previous topic - Next topic

Butz_san

#1300
I think the other version of FF4 (Final Fantasy X, X2 and X3) is way better than this one  ::) (I'm talking about the new project :))
@Dark Devils Translations Forever :)
Bringing you translations since 2003-2020 :)

Lugia2009

QuoteLugia, you have to fix bug in latest patch. In the opening area soldiers didn't stop coming

Okay, I fixed it and updated the patch on the front page.

lupus

Quote from: Lugia2009 on May 26, 2013, 05:04:23 PM
After this game is fully translated and improved, I was thinking about working on a Resident Evil Famicom translation project.
I've been playing that game and although the game does freeze often, the game is very playable using the PSP's Nester P emulator.
The emulator has a rewind button that makes it much easier to play through the freezes.
I have a fixed version of this ROM. Fully playble with no freezes. If you need it, i. Can pm you download link.

Lugia2009

QuoteI have a fixed version of this ROM. Fully playble with no freezes. If you need it, i. Can pm you download link.

Yeah, that would be great. Thank you :)

Vincent7

Quote from: Butz_san on May 27, 2013, 01:34:24 AM
I think the other version of FF4 (Final Fantasy X, X2 and X3) is way better than this one  ::) (I'm talking about the new project :))
Only in graphic. In that version many differences which nanjing version haven't. Specialy teleports.

Lugia2009

Not only graphics, but the battle system in X1,2,3 is also soooooooooooo much better than nanjing's version.

Vincent7

#1306
I agree, but there is too many random battles, so soon they starting  just bothering. Well, same problem in the nanjing version,but here battles more difficult or let's say - hardcorely. In x1,2 and 3 battles very easy. Specialy with bosses.

Lugia2009

Wutai under construction is finished:



Pikachumanson

I don't remember there being any moogle's save for cait sith in ff7.

Nvm i see the construction sign

Lugia2009

Thought I'd give an update, I'm not finished Gaea's Cliff's yet, but I finished creating the graphics.  Here's the tileset for the map:


Nerd42

Wow, that looks incredible. Don't remember what "Gaea's Cliff" was in the game, but still looks awesome. :D

Lugia2009

Thank you :)  In the original game, Gaea Cliffs was the mountain range on the outside of North Crater.  But in this game, it's a combination of several different areas.


Gaea Cliffs is finished:


keithisgood

Very cool. Can't wait for the finished product.

Bregalad

Quote from: Pikachumanson on June 01, 2013, 04:34:40 PM
I don't remember there being any moogle's save for cait sith in ff7.

Nvm i see the construction sign
There is moogles in a minigame at the Golden Saucer, and also at the Choco/Mog summon. Cait Sith is not a moogle at all.

Pikachumanson

My bad i meant his robot mog thing.

Bregalad

Yeah but it's not a mog doll either, even if both are pinkish white coloured.
Mogs have wings, while the doll have huge arms.

Moothead

I was about to say how terrible Gaea Cliff looked before seeing the tiny sliver on the right :D. Really can't wait for this, your work so far has been pretty outstanding!

lowena

I just spent the last several hours reading this entire thread, and I simply must congratulate you, Lugia, on extremely good work!

FF7 isn't one of my favorite FF games, but I will most likely play this once it is complete. :)

My favorite game of all time is Final Fantasy VIII, and it makes me sad that there are no demakes of it...

I need to go to bed soon, but tomorrow I will assess the possibility of launching an FF8 demake. By that I mean whether it would be best to use an engine of some sort or use code from another NES game (like FF1), or something else.

I am the world's worst artist, so if I did it I would surely need help creating graphics, but I can do the programming, given enough time.

syntax error

#1318
cc65 is a good tool for NES homebrew or the Scratchalan IDE.But you will face difficulties porting all the algorithms and variables needed by the battle module.

Icewind Dale II on NES would need a lot of rethinking every aspect.

lowena

Yes, upon further deliberation it seems that it would be much easier to use an existing engine than to try to make a NES rom. I know people would like it less that way, but developing it for the NES would make it needlessly painful. Very much so. :P