Cool! A final release is coming soon! Though this has been a long project, you've improved greatly in your style of hacking and of art. You never gave up through the process, which many have a hard time doing so. I'm glad I helped you when you first started this project and saw you grow in the process.
It's been my pleasure working on this game. I've learned so much about romhacking. When I first started, I had absolutely no experience or any idea what I was doing. Mostly I was just fiddling around with the graphics in tile editor. It's been fun working on this game, and I look forward to taking this experience I've gained and using it to improve other games.
Thank you so much for all your help and everyone else who has helped me. I really appreciate it.
Any plans for a next project?
This is the next project I started:http://www.romhacking.net/forum/index.php/topic,15461.0.html
After this game is fully translated and improved, I was thinking about working on a Resident Evil Famicom translation project.
I've been playing that game and although the game does freeze often, the game is very playable using the PSP's Nester P emulator.
The emulator has a rewind button that makes it much easier to play through the freezes.
I'm sure this has been discussed elsewhere in the thread, but my search skills have come up with nil:
Will this work on any manner of NES (not famicom) cart? I realize ShenZhen Nanjing used their own bizarre mappers and carts, but is there any NES donor cart that would be a suitable corpse to frankenstein FFVII onto?
I really would like to play this on actual hardware.
I think finding a Nanjing cart would be easier. Although, finding a Nanjing cart isn't enough, some of their games look like they have epoxy globs over top of the game chip. (I found 3 of them, 2 of which have epoxy globs over the rom chip.)
Someone would have to hack the game's mapper which may be near impossible.
I made a title screen for the Chinese Final Fantasy IV by the way.
I really like what you did with the title screen
, but for the coloring of the sword, why don't you move everything right one tile and fix the palette tile on the sword so it doesn't change the color of the lettering too?
I made a test message in English for this game, and for Final Fantasy X1,X2, and X3 also.
Lugia, you have to fix bug in latest patch. In the opening area soldiers didn't stop coming
Okay, I'll check it out.