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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 754732 times)

Jeville

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Re: Final Fantasy VII NES Project
« Reply #1260 on: April 26, 2013, 11:30:04 am »
Thats cool. Its better to take your time and do a quality job then to rush it and have something that is trash. A good example is from this famous quote said by the creator of Mario and Zelda....

“A delayed game is eventually good, a bad game is bad forever.” ― Shigeru Miyamoto
At the stage this game is in now (not to mention playable), whatever is going to be rushed or overlooked isn't going to trash it anyway since they can just patch whatever it is later on.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1261 on: April 26, 2013, 04:09:41 pm »
Jenovah is a "she" according to Sephiroth ... and I'm guessing he would know.

I have always wondered whether the creators were on some kind of bizarre trolling anti-Abrahamic religious "Jenovah = Jehovah" ideological trip when they came up with that name.

I'm guessing not. Prolly means something totally different in Japanese.

It wouldn't affect my enjoyment of the game/story either way if it was, cause I don't get my ideology from a video game, lol.

LostTemplar

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Re: Final Fantasy VII NES Project
« Reply #1262 on: April 26, 2013, 06:24:02 pm »
According to Wikipedia it's Jehova = エホバ (ehoba) vs. Jenova = ジェノバ (jenoba), so probably just a coincidence that the names are so similar in English.

Jeville

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Re: Final Fantasy VII NES Project
« Reply #1263 on: April 26, 2013, 06:43:47 pm »
Jenovah is a "she" according to Sephiroth ... and I'm guessing he would know.
A "she" according to Sephiroth because Hojo told him that's his mother's name.

JosephSeraph

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Re: Final Fantasy VII NES Project
« Reply #1264 on: April 29, 2013, 04:48:18 am »
"Jenova's name is a portmanteau of "Jehovah" and "Nova". "Jehovah" is a widely-accepted romanization of the ineffable Hebrew name 'יהוה', one of the many names of the Abrahamic God. "Nova" is from the Latin feminine adjective for "New". Thus, Jenova's name means "New God", a point of symbolic significance, although this connection is not seen in the game.
Additionally, a nova is a cataclysmic nuclear explosion of enormous proportions caused by the accretion of hydrogen onto the surface of a white dwarf star. Given Jenova's association with planetary and universal themes, this may or may not be a coincidence.

The 'jen' segment also hints at 'genetics', an important theme within the game. In this way, the name can be interpreted as 'gene-nova'.

All of these combine to form a name which alludes to planetary catastrophe (Meteor), genetic traits and experiments (Hojo's creations, Aeris's Cetra genes, Jenova's genetic 'children') and the birth of a new god (Sephiroth), making it very appropriate.

Sephiroth being Jenova's "son", as well as the implication throughout Final Fantasy VII that he had become one and the same as her, may refer to the Christian belief that Jesus Christ is the Son of God, yet also via the blessed trinity one and the same with God the Father and God the Holy Spirit."

Font: http://finalfantasy.wikia.com/wiki/Jenova

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1265 on: April 29, 2013, 09:43:16 am »
So, do you think that Jenovah as the unseen, evil antagonist trying to destroy the planet is really some kind of diss on Abrahamic religion and/or Christianity?

eefara

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Re: Final Fantasy VII NES Project
« Reply #1266 on: April 29, 2013, 11:53:27 am »
So, do you think that Jenovah as the unseen, evil antagonist trying to destroy the planet is really some kind of diss on Abrahamic religion and/or Christianity?

No, I think they chose those combinations of traits and events to resonate more widely with their audience. I'm not sure how far they got in Japan, but in the West those themes would be recognized easily (if subconsciously).

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1267 on: April 29, 2013, 02:43:09 pm »
No, I think they chose those combinations of traits and events to resonate more widely with their audience. I'm not sure how far they got in Japan, but in the West those themes would be recognized easily (if subconsciously).
What themes? Resonate how? Are you saying that it's really that they just have no idea what the hell they're doing and it's all just Crystal Dragon Jesus? http://tvtropes.org/pmwiki/pmwiki.php/Main/CrystalDragonJesus

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1268 on: April 30, 2013, 03:55:51 pm »
That type of thing resonates by giving the audience some connection to the story and characters that they would find appealing.

I don't think it's necessarily Crystal Dragon Jesus, there's not religious beliefs and large churches set up that are a main focus in the story of the game like they were in Final Fantasy Tactics.



Icicle Inn Snowboard and map house is done:


Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1269 on: April 30, 2013, 11:40:17 pm »
That type of thing resonates by giving the audience some connection to the story and characters that they would find appealing.
Appealing because it portrays Jehovah as Jenovah and the audience really hates Jehovah? Or appealing because it portrays Jenovah as a contrast to Jehovah -- as Sephiroth's false idol?

I don't think it's necessarily Crystal Dragon Jesus, there's not religious beliefs and large churches set up that are a main focus in the story of the game like they were in Final Fantasy Tactics.
What do you mean? Cloud meets Aerith in an abandoned church, which is the only place in Midgar where flowers grow. It's also an important fight scene in Advent Children. The "On the Way to a Smile" novel "Case of the Lifestream" has all kinds of pseudo-religious stuff in it. Genesis won't shut up about this "gift of the goddess" thing. Sephiroth appears as a one-winged angel. Religious themes and symbology permeate Final Fantasy VII. I just don't know what the heck any of it is supposed to mean, other than the obvious political environmentalist themes. Is it some kind of pantheism or nature religion being opposed to traditional organized religion? Or is it just natural good versus artificial evil without respect to different types of religion? I'm not sure.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1270 on: May 01, 2013, 01:10:45 am »
Quote
What do you mean? Cloud meets Aerith in an abandoned church, which is the only place in Midgar where flowers grow. It's also an important fight scene in Advent Children.

Although there is a church in Final Fantasy VII, I don't think it's a holy place because it's a church, I think that was because of Aerith's presence.  That church was her special place. It's not the only place in Midgar where flowers grow, Aerith's house also has an abundance of flowers growing outside of it.


Quote
Appealing because it portrays Jehovah as Jenovah and the audience really hates Jehovah? Or appealing because it portrays Jenovah as a contrast to Jehovah -- as Sephiroth's false idol?

The bits of religious symbology in the game such as the church, angels, ect. are what's meant to appeal to the audience because it's something that's common here.  It gives the player a connection the game's world.


What I meant by it not being Crystal Dragon Jesus is because there's no main religion in the game where we see people going to church, praying, speaking of God and the Bible.  There really doesn't appear to be any religion at all besides the remnants of an old church.  The only beliefs we see in the game is from the people of Cosmo Canyon.  That's not like an organized religion though.


What Crystal Dragon Jesus appears to be from what I read is in game worlds where churches, bibles, and religious figures are featured that resemble Christianity, but since the games often take place on different worlds, obviously it would be impossible for Christianity to exist. So religions are set up that feature all the traits of Christianity, but change around some things so it's not completely the same.

keithisgood

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Re: Final Fantasy VII NES Project
« Reply #1271 on: May 01, 2013, 08:18:23 am »
Icicle Inn Snowboard and map house is done:


1) Great work
2) I half expect to find Woody and Buzz Lightyear in the map house.

Ninja Edit: I realize its non-cannon, but i beg you to put a text event on that Toy Box. "These cowboy and astronaut dolls look so life-like!"
« Last Edit: May 01, 2013, 11:38:33 am by keithisgood »

Da_GPer

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Re: Final Fantasy VII NES Project
« Reply #1272 on: May 01, 2013, 10:17:09 am »
1) Great work
2) I half expect to find Woody and Buzz Lightyear in the map house.

To Infinity And Beyond! :laugh:

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1273 on: May 01, 2013, 12:32:00 pm »
I don't think I can add the NPC, but I can change it so when the kid says "Be careful not to slip" it will instead read: "These cowboy and astronaut dolls look so life-like!" and I can add the name Andy to the beginning of his dialogue.

keithisgood

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Re: Final Fantasy VII NES Project
« Reply #1274 on: May 01, 2013, 04:42:10 pm »
Change "These" to "My" and I think you've got a winner.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1275 on: May 01, 2013, 10:51:50 pm »
Icicle Inn is done:




InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1276 on: May 04, 2013, 09:47:29 pm »
I love it how theres really not much of a difference. Meaning the pirates done a somewhat good job on the map. The only difference I see is the map layout which was kinda messed up in the original. Plus it appears the trees are skinnier.

Could you try to make it more blue? Looks kinda red.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1277 on: May 06, 2013, 09:25:13 pm »
How's this?






Also, I wasn't sure where to put this, so I'll ask here.  I just got an original Gameboy and everything works great except the sound.  Normally the sound is very low and almost impossible to hear. Moving the volume dial does nothing.  Now if I blow into the system, the volume comes up quite a bit and moving the volume dial makes a slight difference.

I opened it up and it looks pretty clean, so what could be the problem?  I took a few pics of the inside:



And here's the backside of the volume dial:


Could the damage to the copper plate be the cause?

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1278 on: May 07, 2013, 05:29:47 pm »
How's this?



Thats better. Almost done with the maps! I still can't imagine the northern cave in 8-bit though. That would be interesting!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1279 on: May 11, 2013, 09:07:50 pm »
Snow fields is done: