11 March 2016 - Forum Rules
Started by Lugia2009, April 08, 2011, 12:22:37 PM
Quote from: Lugia2009 on April 14, 2013, 03:34:58 PMSome of these maps are difficult to work with since many of the palettes have to work together with each other. And since some areas are so detailed, I have to find a way for the colors to add to the detail while also blending into the other parts of the map.
Quote from: M_tee on April 14, 2013, 10:34:17 PMThe point wasn't about his character in story, it was about his design...
Quote from: ChronoMoogle on April 15, 2013, 12:29:07 PMUsing black as a background AND graphic color has always been a bad idea.Neat work about the hair, even though 2 different colors could make it a litlle bit better. About the faces and bodies... well. Please don't change the NPC style to this, Lugia.
Quote from: M_tee on April 14, 2013, 10:34:17 PMI understand these are common features in anime, but the aesthetic never clicked with me. (I was the type of kid that preferred the muscle-bound barbarian look of the original Castlevania coverart and in turn didn't enjoy games like SOtN, which I felt had effeminate looking characters.)Regardless of preference or not, Cloud is inarguably a lanky character by design, in contrast to say Barrett, so I was saying that his representation in game should reflect that... and using a sprite-edit of the much more muscle-bound Warrior's battle stance from FF1 seems unrepresentative of the character. (talking about the battle stances here, not the walking sprites)
QuoteHe is pencil-thin with nearly no muscle
QuoteI dunno what biceps you're lookin' at
QuoteMine are bigger than that and I hardly ever exercise at all.
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