11 March 2016 - Forum Rules
Started by Lugia2009, April 08, 2011, 12:22:37 PM
QuoteI will give you an exampleThe right side is your graphics and the left is my adjustment.
Quote from: Pikachumanson on April 13, 2013, 01:22:26 PMIt woulda been if you coulda triggered a ninja gaiden style cutscene for this part.
Quotenah, that would just take more studying. I played around in the tile layer and you gotta give lugia the credit after seeing how much of a pain this is. I think it looks colorful lugia! Just a little more left! What are you going to due to the final areas?
QuoteI think we should donate to you after this is done. Probably even right now.
Quote from: Lugia2009 on April 13, 2013, 05:06:18 PMAerith's Death (Old Version)http://www.youtube.com/watch?v=rpRTEnR9tVE&feature=youtu.beAerith's Death (New Version)http://www.youtube.com/watch?v=gZpyIZdTeik
Quote from: M_tee on April 13, 2013, 11:16:15 PMI hate to be that guy, but honestly I like all of the original screens better. Your patterns are dense and distracting and your palette changes highly questionable. Saying more with less is a better rule to stick by... and the original blue-on-blue palette of the water was very well done, and completely lost in yours.
Quote from: M_tee on April 13, 2013, 11:16:15 PMblue-on-blue palette of the water was very well done, and completely lost in yours.
Quote from: Lugia2009 on March 24, 2013, 07:31:52 PM
Quote from: Chpexo on April 14, 2013, 03:16:04 AMHere's my edits, what do you think?:AfterBefore
Quote from: M_tee on April 14, 2013, 02:23:09 AMIn the new one, the trees are dull. The pattern on the ground is dense [deserticolous pattern], arbitrary, and creates a distracting pattern upon its repeat. The dense, round pattern used for the cliff wall makes it look like a flat river of pebbles, which in turn makes the ladder look like a bridge. I would have also never had guessed there was snow had I not seen the original.
Quote from: Chpexo on April 14, 2013, 03:16:04 AMM_Tee this is what you want, right?
Quote from: M_tee on April 14, 2013, 08:58:15 AMThe floor looks less like television static, so that's a start. When you have black outlines on your character, it's wise to minimize the amount of black on the walking surface. But now I've no idea what the floor should be. The chinese one used dots and lines of grey sporadically, it makes it look like weathered, old stone. Also, I see now that the water and floor share the same palette at the expense of the shadows on the water (replaced with black dithers). I would definitely not go with that purple and cyan water though. Looks like ectoplasm or something. I would change the white in the palette to "32" and leave the grey as is. The NES palette doesn't have a subtle enough range of colors to push things like that.
Quote from: M_tee on April 14, 2013, 08:58:15 AMand it looks like he's walking with one foot in front of the other, like a model on a catwalk.
QuoteAlso Lugia2009, it would help a lot posting by posting the latest patch so I can do so a lot more constructive edits instead of doing mediocre edits on MS paint.
QuoteHere's a quick throw-together I did using a narrower version of my bomberman sprite as the basis. This is mainly just to illustrate the idea with his head.
Quote from: Lugia2009 on April 13, 2013, 05:06:18 PMAerith's Death (New Version)http://www.youtube.com/watch?v=gZpyIZdTeik
Quote from: Chpexo on April 14, 2013, 02:03:41 PMWell, in the original Final Fantasy VII the water is purple.Do you play a lot of NES games? The NES is restricted to a certain amount of graphics so many do that... A LOT and results in many games having choppy walking animationsSpoiler[close]I don't like this edit. Cloud looks like some 10 year old kid. (And why does Cloud have BLUSH!?!).
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