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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 749510 times)

mrrichard999

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Re: Final Fantasy VII NES Project
« Reply #1140 on: January 28, 2013, 10:16:06 pm »
This looks like an awesome project :) You have a current patch you can upload?

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1141 on: January 29, 2013, 06:55:19 pm »
Thanks :), the latest patch can be found on the first post of the front page.

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1142 on: January 30, 2013, 01:31:52 pm »
Do you have to expand the rom size in order to get mideel and wutai in? I don't know if this game reached the max rom size.. Like NES rom size.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1143 on: January 31, 2013, 08:40:11 am »
Nope, the maps I'm going to use right now aren't being used for anything else. They're leftovers from one of the earlier areas of the game that weren't necessary. There were 3, but I used one to make Mt.Coral.

I'm not sure if there is a limit to how large a NES game can be. I think if you have the right mapper, you could probably make a NES game 100MB in size.

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1144 on: January 31, 2013, 06:15:35 pm »
I hear that expanding rom size is so hard that its almost impossible. But then, you can't believe what everyone says at times. That is possible what you said lugia because as we all know, with computers, anything is possible JUST LIKE FINAL FANTASY!

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #1145 on: February 01, 2013, 12:35:50 am »
I believe there is a mapper limit on an emulator due to the mapper having to fit into 10 bytes.
« Last Edit: February 01, 2013, 12:45:12 am by Chpexo »

KingMike

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Re: Final Fantasy VII NES Project
« Reply #1146 on: February 01, 2013, 01:52:14 am »
There is a limit depend on the ROM bank size and how many bits the ROM bank swap register supports.

I don't know if anyone has actually tested how many bits the Nanjing mapper supports, and thus the maximum number of ROM banks and thus the maximum ROM size (if the actual cart uses FlashROM, I suppose one who knows how to reflash the chip could make a test ROM to check, but I guess there hasn't been interest).
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mrrichard999

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Re: Final Fantasy VII NES Project
« Reply #1147 on: February 02, 2013, 12:42:37 pm »
Anyway to change that dialogue box color from white to blue with the white font like in the traditional FF games? That White box is god awful on the eyes :P

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1148 on: February 02, 2013, 01:15:12 pm »
My new Final Fantasy VII mashup album, "White Materia" is out now! http://megaranmusic.com/album/white-materia-final-fantasy-vii-mashups

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1149 on: February 02, 2013, 04:15:03 pm »
Quote
Anyway to change that dialogue box color from white to blue with the white font like in the traditional FF games? That White box is god awful on the eyes :P

Sorry, I would change it if I could, but it needs to stay white.

The palette for the dialogue box is shared by the map palettes.
The font can only be black, I don't know how to change the font color.
And the white parts of the mug shots would turn blue, so all mugshots would have to be removed. And I really like the addition of the mugshots.


InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1150 on: February 03, 2013, 12:35:46 pm »
Its funny how the mugshots were not in the original game. I suppose they had them in the menu screen but that's pretty much it. It would look pretty nice if they had them in the menu screen but I think this games code is way too ugly. Meaning it would be difficult to do it.

MathUser2929

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Re: Final Fantasy VII NES Project
« Reply #1151 on: February 05, 2013, 10:36:05 am »
Looks like someone just submitted your 78 percent patch to the site. It's in the queue now.

Pikachumanson

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Re: Final Fantasy VII NES Project
« Reply #1152 on: February 05, 2013, 02:37:11 pm »
The admins should refuse that patch. I would like if someone translated the actual pirate cart sans graphic changes though. It'd be fun to look at the differences in real time between Lugia's work and that one.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1153 on: February 05, 2013, 02:47:17 pm »
yeah that's wack

keithisgood

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Re: Final Fantasy VII NES Project
« Reply #1154 on: February 05, 2013, 02:56:55 pm »
Someone did translate the original cart w/o graphical changes. I can't seem to find the link right now, but I remember playing the original translation.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1155 on: February 05, 2013, 06:54:05 pm »
I have the patch for Lindblum's translation, I could upload it to the site.



Also, as a progress update. I began working to replace the game's enemy sprites. Right now, 30/65 have been replaced, I should be able to finish the rest by this weekend.

InfamousKnight

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Re: Final Fantasy VII NES Project
« Reply #1156 on: February 05, 2013, 09:04:10 pm »
Sweet. You should upload the latest patch when you get done. Those enemies really threw me off.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #1157 on: February 05, 2013, 10:37:36 pm »
please continue sharing unfinished patches here and dont let idiots like that stop you. It helps stop Shinra from ruining people's work with C&D letters if there are too many copies of a constantly updating file for them to stop.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #1158 on: February 08, 2013, 10:12:07 pm »
Once I finish working on the enemies, I'll release a new patch.

Right now I have only 10 enemy sprites left to replace. Then I'll just need to fix the names.

Also, I forgot to mention. Dizzy9 sent a patch to fix the enemy difficulty settings for the world map. Now each screen of the world map has it's own enemy difficulty setting.

February 09, 2013, 11:22:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
All enemies now have new sprites, now I just need to fix the names and they'll be done.

February 10, 2013, 01:31:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The enemies for the game are finished. I uploaded the new patch to the front page.

Enjoy :)
« Last Edit: February 10, 2013, 01:31:26 pm by Lugia2009 »

dACE

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Re: Final Fantasy VII NES Project
« Reply #1159 on: February 11, 2013, 02:29:27 am »
Great Lugia!

Any chance of having some enemy sprites posted as images on this forum?

I'm saving myself for when the patch is 100% done - before replaying the game...

/dACE