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Author Topic: Pokemon gold animated tiles  (Read 3854 times)

creatorofchaos

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Pokemon gold animated tiles
« on: April 02, 2011, 01:11:19 pm »
 What address are the animated tiles in Pokemon gold located? I'm trying to edit the flower animations, but I can't find them in tile molester.
Projects:
      - Pokemon Alpha Graphics Restoration(Restarting soon)
      - Pokemon Gold Beta Remake(Planned)
      - RPG Tsukuru Advance Translation (In-Progress)

darkmew5

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Re: Pokemon gold animated tiles
« Reply #1 on: April 02, 2011, 01:17:57 pm »
To find the tile, you must check the tile viewer. Then find your tile and check the address which is 9030 in the RAM. Enter the code you found in the RAM into your hex editor's search engine and it will be at the address fc3a7
« Last Edit: April 02, 2011, 01:50:34 pm by darkmew5 »

creatorofchaos

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Re: Pokemon gold animated tiles
« Reply #2 on: April 02, 2011, 07:13:10 pm »
 Thank you for your help, I never thought of that, better keep it in mind for the future.
Projects:
      - Pokemon Alpha Graphics Restoration(Restarting soon)
      - Pokemon Gold Beta Remake(Planned)
      - RPG Tsukuru Advance Translation (In-Progress)

Miksy91

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Re: Pokemon gold animated tiles
« Reply #3 on: April 03, 2011, 08:43:01 am »
Heh, strange thing is that I haven't thought of that kind of possibilities either :D
I first thought you asked about "why flower tiles are animated and how more tiles can be made animated ?" or something similar to that so I came here to give tips about that but yeah, thanks darkmew :D

Btw, in case you actually want to know, I'm not actually sure but Mateo has written a tutorial of Tileset Headers which has a pointer to the animation data of the current tileset. The animation data structure isn't listed there though...
Pokemon Dark Energy is a rom hack based on Pokemon Silver. Like most pokemon hacks, it retains the pokemon stylish gameplay but has plenty of elements from other RPGs as well. You'd better check it out!