I was trying to give a "facelift" to Alex in the Enchanted Castle as this game suffers from bad selection of colors, unnecessary dithering/detail, bad draw graphics and Alex itself doesn't look like he does in the Master System games.
Only alex sprites are uncompressed but I found that some objects were only partially compressed (the balls only have one quarter of their graphics compressed).
I already tried to search for kosinki or enigma without luck.
Right now I'm trying to "decode" the layout of the stages, just finished the first layer (Sprites) of the first stage. Insteresting how the stages are composed of blocks that have a minimum of 2x2 tiles.
*If I make a savestate in a place that has the graphics that I know are compressed, they will be already decoded in ram/vram, right?
*The decoded graphics are stored in vram with bytes swapped like palletes are in cram, in relation to how they appear in the rom (Genesis/Mega Drive related)?