11 March 2016 - Forum Rules
Started by Videogamer555, March 22, 2011, 08:41:45 PM
Quote from: RyanfaeScotland on April 18, 2011, 06:49:37 PMThe command you guys are on about is also possible in the 68K. I reckon the above would solve this but I still think there is a way of doing it in an automated fashion. You's have more experience in this than me so can probably tell me, if we are following the program through a command at a time, trying each branch one way then the other, wouldn't that result in us setting values such as x above only to ones that are possible in game? Although I guess it would still lead to garbage if the programmer has used a branch that is only ever meant to go 1 way.
Quote from: Ryusui on April 18, 2011, 06:54:08 PMAdmittedly, while you couldn't hope for a complete dissasembly, you could probably produce a reasonably complete disassembly and fill in the gaps by hand.But you'd need to make sure the gaps are adequately marked.
Quote from: RyanfaeScotland on April 18, 2011, 06:49:37 PMMultiple players of the same rom would be needed to do it in a timely fashion, my first thought was to have several people taking turns so say a team of 3 doing a couple of hours playing each but I think you might be onto a better way to cover as much possibilities as possible.
QuoteYea the data would need added in afterward but it shouldn't be hard since the system could log areas of the rom that weren't touched.
Quote from: KingMike on April 19, 2011, 03:32:31 PMIt won't be in BoF2 because it has branching paths (namely, it's impossible to get all TownShip residents in a single playthrough).So of course some code/data for the un-selected residents will not be accessed.
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