Here's another update on the current state of the translation ...
The Xanadu 2 toolchain is finished, and the old 2012/2103 English translation has now been merged into the new script format, and are working in the game.
Now that all the old translations are actually inserted into the game, I'm confident enough with the results that I can afford to use some of the small amount of free-memory that I've found to implement a variable-width-font.
Here's how that looks, and I hope that you'll all agree that it has turned out pretty nice ...
Xanadu 1 - New VWF

Since I've now got a VWF, I have also implemented kerning in the font drawing ...
Xanadu 1 - VWF without kerning

Xanadu 1 - VWF with kerning

Xanadu 2 - VWF without kerning

Xanadu 2 - VWF with kerning

I've also fixed a bug in Falcom's bold-and-outline code where it missed some pixels in the outline.
Here's the original (look at the very top and bottom line of each character's outline) ...

And here's the fixed version ...
