I hope everyone is enjoying the demo. While we have tried to make it a bit tougher overall, it shouldn't be crazy hard, and it's not beyond a little tweaking here and there.
The most common complaint I've seen so far is the lockout of the menu during multiparty battles. The reasoning for this is that physically separate parties shouldn't be able to share a common set of excellent equipment during what is essentially one large battle. Of course, if you retreat to the starting point, that's another matter entirely. Also, it's a sort of unstated goal that we want to encourage even growth, so that you don't reach the end of the game with 4 great people and the rest being lacking. Of course, there is not one true path to victory, and if you choose not to train somebody that's your business.
Also, I encourage everyone to visit the classroom in Narche. While the game is still very much FF6, there's enough new stuff that it may warrant a visit to brush up. This will be even more important in the final release.
As for issues with the dialogue messages, I'm sure there are plenty of these problems to go around. We haven't looked at those in quite a while, and there may be several problems lurking in them. Not just spelling, punctuation, and grammar (although there are plenty of those), but also text width and spillage into new pages could be issues you find. While I encourage anyone that finds these to point them out, I'm just saying that we won't be too surprised as it's tough to anticipate every situation when you have 8 fonts of differing widths and 9 letter character names which could interact to cause extremely different layouts for messages.
It would be naive of me to think that this is the last critical bug out there, as it probably won't be, but we'll keep an eye on all the posts so we can fix issues quickly if such a problem comes up. Meanwhile, enjoy the rest of the demo!