11 March 2016 - Forum Rules
Started by Mauron, February 25, 2011, 09:19:59 AM
Quote from: lexluthermiester on May 07, 2017, 10:41:49 PMThis editor seems of high enough quality that you really should make it an official entry in the utilities section.
Quote from: SunGodPortal on May 07, 2017, 11:36:26 PMI'm sure he's pulling his hair out from the submissions hurdles as we speak.
Quote from: Mauron on June 05, 2017, 04:08:31 PMWere you modifying enemy tech animations before that? If not, what changes had been made?
Quote from: Mauron on June 06, 2017, 01:53:44 AMThe animations, or the control/effect headers?Can you send me a patch with the crash in it?
Quote from: Mauron on November 07, 2017, 07:48:05 PMHi-Tech Beta 22! Darn, I found some bugs. - Fixed issue with saving enemy attack control headers- Fixed issue with loading triple tech requirements- Added consistency in unknowns group naming- Fixed issues with loading increase counter 1D by unknown value commands.- Updated Failure conditions to match new research- Updated special effects text for some commands- Simplified and improved dropdown code- Unknown B.80 idenitified as Has Miss Animation.- Confirmed Enemy tech and attack control headers as using the same format: merged classes and removed unused values.- Added Hi-Tech.ini settings for Enemy attack control and effect header expansion
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