I'm not sure about the font. I would love to see this game hacked and translated without fixed width fonts. The script is pretty much find but the items and menu stuff was butchered.
The game usese lz+huffman for it's scripts apparently. I think what it does is compress map files with LZ. The map files are decompressed to ram and the script remains in huffman. A string is read and decompressed with the huffman table and then displayed.
That makes it TWICE as hard to decompress it, much to the despair only Advance hackers would only have the ablity to do so, because I know the font would be 24x24 which requires CrystalTile to render it, I mean look at the SNES, DQ5, DQ6, DQ3r, they used Fixed Width format and can not change the characters without brute force ASM hacking in the Counsule loader section of the code, something dangerous to do, since I am trying to shorten the font for DQ6 NoProgress's translation, but the DS out beats 2 to 1 for it since it has NFTR files,
I just wish there was some of the same code from DQ6 SNES that was used in DQ3r so it would be easy to use a fixed high with VWF capablities, much like Byuu's DQ5 Translation and DQ3r, then I maybe able to work on the font so that some day if anyone is willing to want to finish off the script or re-translate stuff, then that will work.