News:

11 March 2016 - Forum Rules

Main Menu

Sprite editing questions for CT/CE

Started by The5thHerring, February 17, 2011, 11:45:28 AM

Previous topic - Next topic

The5thHerring

I'm in the process of making a human Glenn patch for CE.

I have figured out how to work Tile Molester and replace Frog's basic sprite tiles. However, I have some further questions.

First, --for those of you who have played or worked on CE-- does Glenn (frog) use his tongue for any techs in CE? I don't know whether to replace those tongue tiles, or what to replace them with.

Second, do the characters' palettes ever change, or can I just find Frog's palette data *once* in the ROM and replace it with data for Glenn?

Third, what utility can I use to edit animation/sprite assembly data? I have the feeling I'll need to edit that, even for basic things like walking, since the front of Frog's face is symmetrical and therefore only half of his face is stored in the ROM; whereas Glenn's face is asymmetrical and I'll need to tell the game to use two separate tiles instead of one duplicated and mirrored.

Fourth, what about the custom techs that had been developed for CE? How on earth would I align Glenn to those? I remember from before May'09 that there had been a tech editor in the works by jsondag with help from justin3009, FaustWolf, etc. It does not seem to be available anywhere. If anyone has it, PM me?

Many thanks.

Mauron

Quote from: The5thHerring on February 17, 2011, 11:45:28 AMSecond, do the characters' palettes ever change, or can I just find Frog's palette data *once* in the ROM and replace it with data for Glenn?

Just once, somewhere shortly after 24000


QuoteFourth, what about the custom techs that had been developed for CE? How on earth would I align Glenn to those? I remember from before May'09 that there had been a tech editor in the works by jsondag with help from justin3009, FaustWolf, etc. It does not seem to be available anywhere. If anyone has it, PM me?

Etc here.

I'm not sure if jsondaq still wants anything he worked on distributed, so I personally won't link to his, but I started my own. Hi-Tech beta 1 is available. Stick all three files in your Temporal Flux directory.

Feel free to PM any problems you find, although most of the ones in that beta are fixed. At some point I'll get a newer beta out that allows better object editing (still limited because I have to hack in 3 byte pointers somewhere to effectively expand them).
Mauron wuz here.

The5thHerring

Thanks! This will be a great help. I'll be PMing you with more questions, probably, once I get far enough in the sprite editing to mess with the techs.

You, Zakyrus and Faustwolf have been really helpful to this humble n00b and I appreciate it!