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Author Topic: Editing Stats and Abilities of Monsters in CT  (Read 4531 times)

ChronoMoogle

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Editing Stats and Abilities of Monsters in CT
« on: January 26, 2011, 03:22:35 pm »
Is there a way to do this with Temporal Flux or another program?
I also want to make new techs for characters and monsters. How can I edit old techs (effect and graphically) and create new?

justin3009

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #1 on: January 26, 2011, 03:34:17 pm »
1. There is a program..I think Chrono Trigger Editor Companion does this fairly decently.
2. Not technically possible right now.  There's an editor in the works but it's still fairly beta.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Mauron

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #2 on: January 26, 2011, 03:38:19 pm »
Monster Stats: CT Editor Companion
Monster Abilities: There's an AI editor floating around somewhere, but it's incomplete. I plan to remake it at some point.
Editing Techs: There's an old tech editor floating around somewhere, and I'm working on remaking it (Note to self: Get off my lazy ass and do some more).
Adding Techs: Not an easy job. Requires major recoding for this to be possible.
Mauron wuz here.

ChronoMoogle

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #3 on: January 26, 2011, 03:42:20 pm »
Thanks for the information. Some new techs and new enemys (sprites in the work) would give the hack the important last spice.
If you finish the editors, please let me know, I would need them desperatly to give the quality a last kick in the ass.

Mauron

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #4 on: January 26, 2011, 03:54:18 pm »
Hi-Tech (my tech editor) is getting close to it's next beta... Keep an eye on Personal Projects for a topic about it.

Right now it only supports graphics and sound data, but other tech related numbers will be in the final build.
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ChronoMoogle

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #5 on: January 26, 2011, 03:58:12 pm »
Sounds really promising!
Maybe one day there are enough editors to create complete new RPG out of Chrono Trigger... This would be awesome!

I wish my all- time fav Terranigma had such support^^
But Chrono Trigger rocks, too!

tcaudilllg

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #6 on: January 26, 2011, 04:22:07 pm »
Geometry in ASM is a pain. Tech attacks = geometry.

I don't see the motivation to create a new RPG out of CT. Why not use a different tool that is... altogether more legal and thus, possibly a source of donation money? (not to mention easier to program)

Mauron

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #7 on: January 26, 2011, 04:27:36 pm »
Geometry in ASM is a pain. Tech attacks = geometry.

While it is true that some techs use geometry, and that part is going to be a pain to edit (once I get there), much of the a given tech's data is handled by predefined commands or a header.

Changing between the existing geometry, however, is easy.
Mauron wuz here.

SpiffSpoo

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #8 on: January 26, 2011, 09:42:23 pm »
Some hacks have new Single Techs, but I have never seen a new Dual or Triple Tech yet.

I believe CT Editor Companion can change Hero and item stats as well, or that might be an other editor.
Wark!

justin3009

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #9 on: January 26, 2011, 10:10:40 pm »
The "New Single Techs" aren't really new.  It's just a already known single tech just slightly altered either graphically wise or stat wise.  But still retains the same base of the original tech.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

bobonga

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #10 on: January 30, 2011, 04:55:07 am »
Geometry in ASM is a pain. Tech attacks = geometry.

I don't see the motivation to create a new RPG out of CT. Why not use a different tool that is... altogether more legal and thus, possibly a source of donation money? (not to mention easier to program)

People hack games for the money now?

Daniel Eakins

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #11 on: January 30, 2011, 08:36:52 am »
Maybe one day there are enough editors to create complete new RPG out of Chrono Trigger... This would be awesome!

http://www.youtube.com/watch?v=A0WbG5soJ0U

Geiger

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #12 on: February 07, 2011, 11:02:02 am »
Why not use a different tool that is... altogether more legal and thus, possibly a source of donation money?

Just wanted to point out that Temporal Flux along with the vast majority of game editors are entirely legal.  But if you meant the ROM itself, only distributing the image is illegal.  Under case law, software modification can be distributed legally, even commercially, provided it does not contain the original copyrighted material (and even that stipulation is questionable).

However, IANAL, and even if I were, you'd probably get the judge the ESA has in its pocket.
This is the patent age of new inventions -/- For killing bodies, and for saving souls, -/- All propagated with the best intentions. --Lord Byron

MathOnNapkins

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Re: Editing Stats and Abilities of Monsters in CT
« Reply #13 on: February 07, 2011, 12:59:10 pm »
Geometry in ASM is a pain. Tech attacks = geometry.

Generally speaking, if I were making new tech attack animations I wouldn't be doing most of the work in ASM. I'd be using pregenerated lookup tables combined with HDMA, or something similar to that.