Is there any way to get Atlas to insert binary data from an external file into a ROM? As far as I can understand from reading the docs, this isn't possible.
My Rent A Hero translation project involves changing some graphics. Right now I'm doing it all manually. I created a copy of the original ROM with 4k of extra space at the end. If I update the graphics, I insert the modified graphics into that space using Windhex.
What I want to do is set up my Atlas script file to automatically insert the modified graphics (in the form of binary files) at the end of the ROM, and then insert the script after that data.
So anyway, is there a command in, or an extension for Atlas that would do something to the effect of #WRITEBINDATA($Offset, filepath), and then update pointers accordingly?