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The Legend of Zelda: Leaf of Inertia

Started by IcePenguin, January 29, 2011, 03:09:43 AM

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IcePenguin

I posted this over at Board2.

Another Zelda II hack!   I based this off of my Journey of a Day hack so it has all the features from that, plus some fine-tuning here and there.  (mostly with the gfx.)   Most things look even better or different now.

This is basically the original game, gameplay wise, but with a twist.  Link can't jump. (at first)  I wanted to do this to add a challenge to the original puzzles of Zelda II.  Hopefully it will add a fresh feel to the game; A sense of challenge.

There are two difficulties.  Easy and Hard.  If you play Easy, all the enemies will do 1x damage to Link, but if you play Hard, they will do 2x damage.  :D

I don't know what else to say!  Play it and see for yourself!  Hehe.

Last Update: 1-30-11
Version: 1.2
Download v1.2 Here

Edit:  There is a version with jump enabled for those who don't like no jumping.


Title Screen!  Back to the starry sky.

If only Link could jump.  Hmm.

Try killing this without jumping!  Ha!

Trax

As usual, I'm still amazed at the legendary difficulty of your hacks. This is an original idea, but I consider it a big chunk of the game removed. Jumping is actually what makes Zelda II quite unique, along with Link's Awakening. I tried the hack, and I stopped out of annoyance in the middle of the first palace. And I can imagine that difficulty will go up as the game progresses. Hunting for Magic Jars by repeatedly killing Bots, with probabilities against you, is too repetitive to be enjoyable...

curses

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I have been waiting so long for this.
I am soooooo excited.
I only had to see the title of the thread and the names of the users who posted the thread and replied to it in order to know what this was before even clicking on it. I haven't even read the thread. I had to post this right now. THANK YOU! I am going to stop whatever it was I was doing to play it RIGHT NOW! Thank you!

IcePenguin

Trax, long time.  Hehe.   :P  As I was doing this hack, I thought about that.  But really it's just to experience the original game in a new way.  Jumping was huge in Zelda II, but haven't you ever wondered how different it would be without?  The only way I could see how to do a hack like this was allow plenty of magic drop opportunities.  (better than making everything flat!)  :)  So you will have to grind here and there.   (I enjoy grinding)  By the way, Trax, what have you been up to?  I've been offline a lot.  Any progress with your hack?


curses, I really hope you enjoy the game!  ;)  Let me know what you think.

curses

Quote from: Trax on January 29, 2011, 12:27:05 PMHunting for Magic Jars by repeatedly killing Bots, with probabilities against you,

You know that every ten monsters is a guaranteed item drop, right? It's not totally random. You probably already knew that though. I just wanted to make sure, because it would be a lot less fun if the player didn't know that every kill counts towards something.

IcePenguin

Small update.   :-\  v1.1   There was a dumb bug I completely missed.


curses

I chose to play this game on hard mode. With no cheating. It's been pretty fun. The vast majority of my 64 game overs are my fault. There really isn't much cheapness at all. Nearly everything is fair. I have level 2 Defense, and many enemies still do 24-36 points of damage, including those things that fly out of the water/lava. So a player always has to be on his toes.

It's really, really fun, though! This game has excelllent play control, and the physics and enemy AI are great as well. With this new twist that icepenguin has introduced, a player really gets intimately familiar with all of the nitty gritty details of the game. Suspense and tension are often built up, often to be dashed into pieces at the next thing that causes a game over. This makes any progress that the player makes in the game so incredibly sweet.

I would recommend this hack to someone who bravely played the "hard" NES games of the late eighties, and desperately wants to relive that kind of experience. You'll get it.

IcePenguin

Update v1.2

I added a version with jump enabled for those who want jump.  :)  Also made a few minor changes here and there.

curses

I wanted to ask a question directed at anybody reading this thread:

Is there anybody out there who is maintaining an archive of all the message board posts made about Zelda 2 hacking? It's always such a shame when good information is lost because of a forum database purge or something else that makes messages disappear forever. I've been thinking of doing this myself for a long time.

Also, I noticed that the Zelda 2 section on datacrystal is pretty good, apparently it has expanded even more since the last time I checked it. I have also been thinking of making a rough map of the ROM as far as where different kinds of data are located. It wouldn't hurt to make a map of the SRAM, either.

And icepenguin, this is the first hack of yours in which I can't find all the destination pointers using my usual method. You must have rearranged even more data this time. And by the way, the first version of this hack seemed very hard. I gave up on playing the hard version, but I still will try to play version 1.2 legitimately.

Trax

Curses, you answered your own question: one of the most complete and centralized place for ROM hacking data is Data Crystal...

curses