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Author Topic: Japanese Text Help  (Read 6635 times)

Tony H

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Japanese Text Help
« on: January 17, 2011, 12:29:17 pm »
I'm translating a Japanese Mega Drive game into English.  I've figured out where all the text is located in the ROM, but need help with some of the translation.  Thanks in advance if anyone can tell me what this says.  It should be related to modem/online play...


« Last Edit: January 18, 2011, 07:14:50 pm by Tony H »
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BRPXQZME

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Re: Japanese Text Help
« Reply #1 on: January 17, 2011, 01:06:36 pm »
Modem is not set.
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Tony H

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Re: Japanese Text Help
« Reply #2 on: January 17, 2011, 01:16:37 pm »
Awesome.  Thanks BRPXQZME. 
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Ryusui

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Re: Japanese Text Help
« Reply #3 on: January 17, 2011, 02:44:08 pm »
We'd say "Modem not detected."
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Tony H

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Re: Japanese Text Help
« Reply #4 on: January 17, 2011, 04:32:58 pm »
Unless I change some assembly, I'm limited to 15 letters/spaces.  "Modem Not Set" is the best I can think of that will fit. 

There is some extra space in the ROM, but here's the assembly that loads the ROM address for the start of the text:

00:1218  41 FA  LEA     $0038(PC),A0             

This will load a value of $1252 into A0.  $1252 is the starting address for the text.  I can change the "$0038(PC)" to a higher number, but the extra space is beyond where it can reach.

I guess I could change some more assembly to jump to where the extra space is, but to be honest, I think anyone seeing "Modem Not Set" can figure out what it means.

Thanks again for the help guys.  I'll have some more screen shots in the next few days that I'll need some more help with.
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BRPXQZME

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Re: Japanese Text Help
« Reply #5 on: January 17, 2011, 04:49:10 pm »
Well, it’s just an incredibly lazy way of saying “Modem not turned on or disconnected” no matter how you slice it :V
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Tony H

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Re: Japanese Text Help
« Reply #6 on: January 17, 2011, 05:00:20 pm »
Here's another screen I need help with.  This one should have something to do with editing levels...


« Last Edit: January 18, 2011, 07:15:53 pm by Tony H »
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RedComet

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Re: Japanese Text Help
« Reply #7 on: January 17, 2011, 05:16:02 pm »
Construction

Edit
Edit Play
Construction End (i.e. exit the menu)
Twilight Translations - More than just Dragonball Z. :P

Tony H

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Re: Japanese Text Help
« Reply #8 on: January 17, 2011, 06:18:50 pm »
Thanks for the info RedComet.

This is my first real attempt at translating a game, and I've got a question for anyone here...

Is it considered good practice to stay as close as possible to the actual translation, or translate it into what would be considered "correct" English, or is it entirely up to the person doing the translation? 

For example, in my first post, the text translated into "Modem is not set".  Some suggestions for "correct" English were: "Modem not detected", "Modem not turned on" or "Modem disconnected".  To keep this translation as simple as possible (using the same (or less) number of letters/characters), I'd like to change it to "Modem not set".  Would that be considered a bad job of translating, or is any translation a good thing, as long as it gets done?
« Last Edit: January 17, 2011, 06:33:53 pm by Tony H »
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BRPXQZME

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Re: Japanese Text Help
« Reply #9 on: January 17, 2011, 07:05:57 pm »
Is it considered good practice to stay as close to the actual translation as possible, or translate it into what would be considered "correct" English, or is it entirely up to the person doing the translation? 
If you check the Wikipedia article on translation, you will find that the argument actually extends back into ancient times.

The best strategy is to ask yourself why you are doing this, and go with that philosophy. There is no right answer.
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Ryusui

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Re: Japanese Text Help
« Reply #10 on: January 17, 2011, 07:47:04 pm »
"No Modem" might be another concise way to phrase the error message. "Modem Not Set" is kinda cryptic.

Anyway, yeah, if you're just messing around, you can just Babelfish it to the point it's playable. If you want to make something release-worthy, though, the ideal approach is to make a proper localization. And yes, this may involve a lot of agonizing over seeming trivialities like the wording of message boxes.
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Tony H

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Re: Japanese Text Help
« Reply #11 on: January 17, 2011, 10:37:14 pm »
I went with "No Modem Found". 

This started out as a project for someone else.  He only wanted a small part of the text translated.  There's not really very much text in the whole game (mostly menus), so I decided since I've already figured out where most of the text is in the ROM, I might as well translate as much as I can.  Should be a relatively easy first project. 

I've tried to cut down on the screen size so they don't take up as much room on the server.

Here's the next screen that I need translated...

« Last Edit: January 18, 2011, 07:17:30 pm by Tony H »
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Ryusui

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Re: Japanese Text Help
« Reply #12 on: January 17, 2011, 11:01:31 pm »
Do us all a favor and stop saving your screenshots in BMP format. Use GIF or PNG. Your screenshots are freakin' huge because BMP is an evil format and should never be used on the Internet.

Quote
Edit Play Mode
Select a screen.
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Tony H

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Re: Japanese Text Help
« Reply #13 on: January 17, 2011, 11:21:54 pm »
Wow... BMP = 600k, PNG = 4k.  What a difference.  Thanks for the tip.

2 more screens...




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Ryusui

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Re: Japanese Text Help
« Reply #14 on: January 17, 2011, 11:23:30 pm »
Quote
Please enter your name.

Quote
Please enter your password.
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Tony H

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Re: Japanese Text Help
« Reply #15 on: January 18, 2011, 12:49:52 am »
Last one for tonight. It looks like the second line is: "Select a screen."?

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Ryusui

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Re: Japanese Text Help
« Reply #16 on: January 18, 2011, 03:38:21 pm »
Quote
Special Stage
Select a screen.
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Tony H

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Re: Japanese Text Help
« Reply #17 on: January 18, 2011, 08:56:37 pm »
Thanks for all the help everyone, I really appreciate it.  I'm done for now (all the screens I posted have been translated/patched in the ROM).  There are several other menus that need to be translated, but they aren't the type where you can just change one byte for each character/letter.  I looked at the ROM with Tile Layer Pro but didn't see any recognizable graphics, so I'm guessing that they may be compressed.  Is Tile Layer Pro a good program for that, or is there something better?
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Ryusui

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Re: Japanese Text Help
« Reply #18 on: January 18, 2011, 09:02:51 pm »
Tile Molester is a better pick. It's cranky and curmudgeonly, but it's much more flexible.
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Tony H

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Re: Japanese Text Help
« Reply #19 on: January 26, 2011, 09:37:24 pm »
If anyone's interested, here's an ips file of the translation that several of you helped my with in this thread.  It's for a Japanese Sega Mega Drive puzzle game called "Shi Kin Joh".  It's actually a very fun game.

I only did most of the "sub" menus (which is about half of the total text in the game).  It makes the game much easier to navigate for those of us that can't read Japanese text.

It looks like most of the other text/menus are compressed, so I'm not sure if I'm going to tackle that or not.

http://codehut.gshi.org/ShikinjohTranslation.zip
« Last Edit: January 26, 2011, 10:23:01 pm by Tony H »
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