So I've been playing this for a while, probably halfway through at least... It's pretty terrible, really. The story is somewhat intriguing, in that while nothing spectacular has happened it is usually well told and I get the feeling it will go somewhere (of course Ghideon mentioned that interesting twists come later on), but damn is the gameplay rotten. This is coming from a big turn-based RPG fan, too. First problem is the battle system's attempt at adding strategy to the mix by putting distance between you and the enemies just makes random encounters really annoying as you usually have to waste a turn or two just to get to the enemies. The encounter rate is really high even by 1993 standards, and it doesn't help that the characters are so small that say, 5 or 6 steps cover a really small distance, so even if you see a door close by, you might have to fight twice just to get to it. The monsters are a pain as well, using status ailments against you CONSTANTLY and rather sucessfully... The dungeons are also far too long.
Imagine playing this game at the time; theres not even save points in those interminable, tedious dungeons. No loot to be found in towns, levels-up are rare, magic tends to be randomly inneffective once out of three uses...
On the plus side, it does manage to create a pretty interesting world-the story takes place over years and you revisit places and see major events happen and how different countries relate to each other, and it's all pretty cool.
I found a code to remove random encounters on gamefaqs-Ill probably be using it quite a bit from now on, and I never had to do that before.