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Author Topic: FFVI Weapon Animation Help  (Read 1695 times)

Zeemis

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FFVI Weapon Animation Help
« on: February 04, 2011, 01:51:39 am »
Hopefully this isn't to hard. I want to edit the weapon animations that are compressed within FFVI. I've already decompressed a tile sheet that has the Golems hand, MISS tiles, cape-block, shield-block and much more. I can't seem to find the weapon swinging animations however. If you have anything that can help, I'd be much appreciative.

Here is my tutorial on decompressing/recompressing those tiles using Peer Sprite Viewer.
http://www.ff6hacking.com/forums/showthread.php?tid=848
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This can be closed I guess, found the offset at: 134100 using 3BPP thanks to GI Nattak.


I created a hammer for Cid, he's now happy.
« Last Edit: February 04, 2011, 04:39:21 am by Zeemis »