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Author Topic: Grandia ReDux  (Read 14274 times)

Dunal

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Grandia ReDux
« on: December 01, 2010, 03:14:01 pm »
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Grandia ReDux - COMPLETE (PSX)
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What is Grandia ReDux?

Grandia ReDux is a mod which vastly improves Grandia's (PSX) gameplay by refining certain gameplay elements within the game. The information here will explain what the mod does and how to use it. Here is a list of things that the mod changes in the game:

1. Difficulty level

- Enemies have all been made stronger so that combat is more satisfying or challenging, especially in the main story.
- The abusive recovery option has been removed from a majority of savepoints. However, enemies will now drop more recovery items to make sure it's not too easy to run out of resources.

2. Skills and magic

- All skills and magic have been re-balanced in a number of ways.
- Certain skills and magic have had their damage or healing effects increased or reduced.
- SP and MP costs for most skills and magic have been greatly increased, or in other cases, decreased.
- Buffs and Debuffs now have an improved role within the game and also now scale with magic level.
- IP cancelling have been changed for a majority of skills and magic. For example, lower level magic such as Burn or Howl have an increased chance to cancel attacks than higher level magic, making them much more useful at later stages of the game.
- IP knockback has been changed for a majority of skills and magic. Most AoE skills and magic now cause no IP knockback.
- Weapon or magic EXP gained from certain skills and magic have been changed. For example, single target abilities now provide more EXP, while AoE abilities a bit less (or a lot in some cases).
- The radius or target mechanics of some skills and magic have been changed.
- Requirements for spells and skills have been changed
- NEW spells and skills.

3. Items

- Certain items have been re-balanced.
- Prices of certain items have been increased or decreased.
- Some items now have different or new properties.
- Certain shops now sell different items or additional ones.
- NEW items!
- Translation fixes.



4. Character statistics

- All eight characters or party members have had their statistics re-balanced.
- All characters start off with much higher MP than before. Due to the fact that spells now cost a lot more MP than before, this change was needed. This change will allow you to use magic more freely at the start of the game as a result.
- Characters now learn different spells.

Videos

Here are a few videos which demonstrate some of the changes made in Grandia ReDux or the new difficulty.

1) http://www.youtube.com/watch?v=jF15xgSABhE&feature=related
2) http://www.youtube.com/watch?v=g9H9A5ck5XE&feature=related
3) http://www.youtube.com/watch?v=nMCspOXUUmw&feature=related
4) http://www.youtube.com/watch?v=GVzIICvnJTg&feature=related
5) http://www.youtube.com/watch?v=r7jOyp1Vcqk&feature=related
6) http://www.youtube.com/watch?v=YlaloOH8z0E&feature=related
7) http://www.youtube.com/watch?v=kI9JS1NMUvs&feature=related
8) http://www.youtube.com/watch?v=LcJrG25EFII&feature=related


How to use it?

1) Make sure that you have an ISO file of Grandia Disc 1.
2) Download ppf-o-matic. This is a program which will allow you to patch the ISO file.
3) Use the program to patch the ISO.
4) Have fun!

HERE IS THE PATCH FOR DISC 1

HERE IS THE PATCH FOR DISC 2

For more information, visit http://grandiaredux.blogspot.com/

« Last Edit: October 31, 2011, 09:06:32 am by Dunal »

creeperton

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« Reply #1 on: December 02, 2010, 12:56:55 pm »
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« Last Edit: November 16, 2015, 12:16:34 am by creeperton »

Dunal

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Re: Grandia ReDux
« Reply #2 on: December 02, 2010, 02:07:45 pm »
Dunal, can we discuss technical info now?  I'm sure the folks at datacrystal would love more info on Grandia.

On how I've modded the game? Or info on the game itself? Either way, feel free to ask any specific questions (or any discussion/feedback)!  :)

creeperton

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« Reply #3 on: December 02, 2010, 02:17:31 pm »
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« Last Edit: November 16, 2015, 12:16:52 am by creeperton »

Dunal

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Re: Grandia ReDux
« Reply #4 on: December 02, 2010, 03:20:41 pm »
I'm about to upload all my hacking documents to rhdn, and I'm wondering if you could do the same, if you have any organized.

You mean data on what exactly has been changed in the game? Yes, I have recorded all of them into documents. They are not all that well structured though at the moment, so I'm going to have to clean them up before I submit them (and add in any data I may have missed).

If you go on the blog there is one of the documents though (enemy data). That should be useful for the time being.


creeperton

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« Reply #5 on: December 02, 2010, 03:29:48 pm »
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« Last Edit: November 16, 2015, 12:17:07 am by creeperton »

Dunal

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Re: Grandia ReDux
« Reply #6 on: December 02, 2010, 03:45:02 pm »
http://sf.data.project.tripod.com/ability_data.txt
Something like this.

I see what you mean. So structured like this: https://dl.dropbox.com/u/16066662/NMEcompare.txt

I need to structure all my data that way then (I've mostly just made lists ATM).

creeperton

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« Reply #7 on: December 02, 2010, 04:00:02 pm »
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« Last Edit: November 16, 2015, 12:18:16 am by creeperton »

Dunal

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Re: Grandia ReDux
« Reply #8 on: May 12, 2011, 08:24:28 pm »
Disc 2 is now completed, thus so is the entire project.  :)

I'll likely make one more patch/version in the future, but it'll only be minor.

Panzer88

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Re: Grandia ReDux
« Reply #9 on: May 26, 2011, 08:14:43 pm »
Any plans for a Saturn version?
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Kenzya

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Re: Grandia ReDux
« Reply #10 on: June 26, 2011, 02:16:55 pm »
I don't mean to sorta necro-bump without any useful information but...

I started playing Grandia for the first time a few weeks ago and mostly used fast forward during the battles and eventually stopped playing. I started playing this and it actually has made the game better. It's always nice to have to take a strategic outlook on a battle instead of mashing a button. Especially with spells that now have higher chances to cancel attacks (keeps them relevant). I love it.

creeperton

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« Reply #11 on: June 27, 2011, 06:37:35 pm »
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« Last Edit: November 16, 2015, 12:47:18 am by creeperton »

Kenzya

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Re: Grandia ReDux
« Reply #12 on: June 27, 2011, 08:34:43 pm »
Every time I try to download your patches, it takes hours, and I can never complete the download.

But the patches aren't even a MB.. It took less than a second to download both of them for me.

creeperton

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« Reply #13 on: June 28, 2011, 03:00:04 pm »
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« Last Edit: November 16, 2015, 12:47:49 am by creeperton »

Kenzya

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Re: Grandia ReDux
« Reply #14 on: June 30, 2011, 12:22:12 pm »

Thanatos-Zero

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Re: Grandia ReDux
« Reply #15 on: June 30, 2011, 12:57:25 pm »
I have a question regarding the project of yours. Will there be a mod in the future, which will replace all the english voices with the original japanese ones?

creeperton

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« Reply #16 on: July 01, 2011, 03:55:24 pm »
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« Last Edit: November 16, 2015, 12:47:58 am by creeperton »

Dunal

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Re: Grandia ReDux
« Reply #17 on: October 31, 2011, 09:12:25 am »
I've updated the links in the OP, one of them wasn't working it seemed. Newer versions too, although they were also added to the blog a while back.

I don't mean to sorta necro-bump without any useful information but...

I started playing Grandia for the first time a few weeks ago and mostly used fast forward during the battles and eventually stopped playing. I started playing this and it actually has made the game better. It's always nice to have to take a strategic outlook on a battle instead of mashing a button. Especially with spells that now have higher chances to cancel attacks (keeps them relevant). I love it.

Glad you've enjoyed it! The original game is very easy as far as RPGs go, which doesn't give the battle system justice, so I hope it improves things. Increased balance should give the player more options in terms of play-style too. :)

I have a question regarding the project of yours. Will there be a mod in the future, which will replace all the english voices with the original japanese ones?

Can't say it's something I've looked into. I've always thought about doing a re-dialogue of the game though (Sony didn't exactly do a great localization), so being able to remove/edit the voice acting would be a bonus.
« Last Edit: October 31, 2011, 09:17:55 am by Dunal »