Currently reading the Readme for this hack, and I'm curious as to what this means:
7. The Golden Armor can now be collected in two manners instead of one.Does this mean that I can't get all the upgrades if I were to get all the Chip Capsules if I want the Golden Armor and vice-versa?
a. The first manner is the same as the original game with all upgrades.
b. The second manner is based on the Chip Capsules obtained. You can now collect ALL Chip Capsules instead of picking just one. If all four are collected, go to the Golden Armor capsule like normal and you will obtain the Golden Armor! This bypasses the need for full health, all Sub-tanks and all Heart Tanks!
c. However, you cannot mix and match these to obtain the Golden Armor. You can go either route, but both routes don't mix to allow obtaining it.
This essentially means that instead of having to gather every single possible upgrade (IE: Sub-Tanks, Heart Tanks), you can just get the armor pieces and collect
each chip at the pink capsules. You can change what chip is active by going back to the capsules, but essentially they get stored into your inventory instead of straight up disappearing.
So if you have all armor parts and all chips, you can still obtain the golden armor without having all sub-tanks or all heart tanks. (You STILL have to visit the Golden Capsule though)
Or you can go the normal route and gather all upgrades and still get it that way too. Figured it'd be a fun alternative route to getting it. It's not a major game changer or anything but it is kind of fun.
I played a bit, and I gotta say, I really enjoy this. So many things have been fixed and tinkered with that give X3 a great facelift that it kind of needed. Zero feels great to play as, and some of the quality of life choices are a great addition.
Only issue is a fairly tiny bug: for some reason, whenever a midboss/stage boss explodes, the emblem on Zero's HP bar becomes blue for some reason:
But that little bug aside, it's great! It feels very complete for the most part, so hats off to you!
This is a palette bug really. The only real way to fix this would be to shift the explosion palette to another location then rewrite the palette being used back. I could alter the blue explosions but it'd look extremely gross. It's just a minor graphical but and I've been lazy to fix it since I'd have to do special cases until I was able to figure out a specific way to make it work across the board.