A little bit more of an update so you know we're not dead.
I've got a slew of Z-Saber sprites ready for Zero now. John is studying how levels are formed and what determines how many frames each animation has, I'm trying to help with the animation bit as that's what's greatly needed.
Right now I'm taking a whack at the enemy AI. I might have found a pattern or at least an area range of where the enemy AI is located, but I'm not entirely sure WHERE the pointers are for the AI. I know there somewhere in the range I'm at, or at least a little before it, hopefully I can nail those down and start labeling who's AI is who's.
Edit: I'm also trying to figure out how to have Zero's Beam Sabre shoot a projectile as well. Dear god it's ridiculously annoying to figure it out.
Edit 2: Thanks to John, we're finding what enemies are loaded, where they are, and what graphics they use when they're on the introduction level. I went beyond and labeled all enemies from 00 to 6D. Anything above 6D crashes, and when the value is 80, it resets back to 00 again. Though strangely, I couldn't find Bit/Byte and a couple other enemies.