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Author Topic: Mega Man X3 - Zero Project (V4.4 & Source Code Released)  (Read 476338 times)

IrohDW

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #160 on: August 14, 2010, 08:14:13 pm »
My only problem with the dialogue is that it is too long. Dr. Light is usually very concise in his speech. Even his dialogue the first time he talks to X is much shorter than that one. Other than that it was excellent.

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #161 on: August 14, 2010, 08:58:18 pm »
Yea, that's what sort of bothers me.  The dialogue drags on a lot, not really sure how to trim it down though :/
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Thanatos-Zero

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #162 on: August 14, 2010, 09:07:14 pm »
You want to trim it down? That is a bad idea. It would make it just worse. The dialog is exellent, so why are so upset about the lenght? The ROM space can be expanded, so don't worry about that.

Edit: @Red X
This was a conservation and not just a message for X.  Also scientists tends to explain things clearly in detail.



justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #163 on: August 14, 2010, 09:13:06 pm »
The dialogue I believe is fitting to be long as it explains a lot of the stuff to help link up, but it is exceptionally long for a capsule dialogue.  My guess is that it seems long due to how many breaks there are to load a whole new window of text.  Otherwise it isn't that long at all.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Thanatos-Zero

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #164 on: August 14, 2010, 09:38:11 pm »
The windows shouldn't be your problem. As long the conservation works perfectly, there is no reason to be bothered about it.
To cut it down would be sad.

Also take a look on the script of Megaman Maverick Hunter X.
http://www.gamefaqs.com/psp/929705-mega-man-maverick-hunter-x/faqs/41429

The dialogs are longer because the translator hadn't to worry about to go above the size of the ROM, as it was with SNES games.

metallicat65

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #165 on: August 14, 2010, 10:04:50 pm »
The dialogue is a little lengthy, but in this case it kinda needs to be. I don't think it's too long...just a little longer than normal. I think you really need this dialogue when first presenting the convo between Light and Zero. Wasn't the one in X5/X6 a little long when they first spoke as well? I agree with thanatos-z, you should leave it. It fits just fine.
"Now let it work.  Mischief, thou art afoot.  Take thou what coarse thou wilt."

--Mark Antony, Julius Caesar by William Shakespeare

Red Soul

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #166 on: August 15, 2010, 01:09:42 am »
So long the dialogue remains within the official information where appliable, dialogue length isn't really an issue.
The first three games never fleshed out things well enough IMO, so adding quality dialogue is a good thing,
since I doubt Capcom will ever make Maverick Hunter X2 and X3 to deepen the storyline and give the characters some soul in the first trilogy.

Vanya

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #167 on: August 15, 2010, 10:40:30 am »
I still don't like that 'beyond the grave' bit. It sounds out of character & overly dramatic.
Besides that, by MMX3 it is already well established that Dr. Light has been dead for a long time.

slidelljohn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #168 on: August 15, 2010, 11:05:17 am »
I agree with you on that.Thanatos-Zero,you did a great job but I think it needs a few things taken out.

Here is your text

(ZERO)
A hologram...?

(DR.LIGHT)
My name is Doctor
Thomas Light.

I'm a scientist of
robotics and the
creater of X.
You must be zero,
aren't you?

(ZERO)
That is correct, X
has told me about
you.

(DR.LIGHT)
My collected data
indicates that you've
protected X in the
past at your own

expense, a deed I
dearly appreciate.

(ZERO)
Why are you here?
I though that humans
couldn't avoid death.

(DR.LIGHT)
Indeed it is.
Even thought I'm no
longer alive I want
to help X beyond my

grave, if ever
something happends to
him and the world.

The capsule you found
is not the only one.

There are many others
which contain data
for new enhancements
for X in forms of
armors.  Even though

I developed them for
X as a security
measure, they are
compatible with other reploids.

You might be able to
use them to a degree.
Now I have a favor
to ask.

(ZERO)
I assume you want me
to download the data
for X, right?

(DR.LIGHT)
YES.Before you step
in the capsule,
listen well to what
I have to say about

the upgrade.

The upgrade will
enhance your
mobility in the air.

You will be able to
dash left, right or
even straight up
into the air.

(ZERO)
Thank you doctor.

------------------------------------------

Here is a little change I made to it.
Tell me what you think.

(ZERO)
A hologram...?

(DR.LIGHT)
My name is Doctor
Thomas Light.

I am the creator
of X.You must be
zero, aren't you?

(ZERO)
That is correct,
How do you know
who I am?

(DR.LIGHT)
My collected data
indicates that you
protected X in the
past.

(ZERO)
Why are you here?

(DR.LIGHT)
Even though I'm no
longer alive I
created these

capsules if something
ever happend to
him and the world.

There are many other
capsules which
contain data for new
enhancements for X
in forms of armors.

Even though they
were designed
for X, it
appears they
are compatible

with your frame.
Now I have a favor
to ask.

(ZERO)
I assume you want me
to download the data
for X, right?

(DR.LIGHT)
YES.Before you step
in the capsule,
listen well to what
I have to say.

The upgrade will
enhance your
mobility in the air.

You will be able to
dash left, right or
even straight up
into the air.

(ZERO)
Thank you doctor.

« Last Edit: August 15, 2010, 11:59:31 am by john »

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #169 on: August 15, 2010, 11:23:36 am »
Feel free to make changes to the dialogue.  I'm not sure what to do with it since you guys know Dr. Light's character more than what I do.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Thanatos-Zero

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #170 on: August 15, 2010, 11:52:56 am »
I agree with you on that.Thanatos-Zero,you did a great job but I think it needs a few things taken out.

Which things has to be taken out?
Beyond my grave can be taken out.
How is this line?
"Even though I'm no longer alive, I ("still") wanted to help X in the case, if he and the world should ever face a crisis."

Edit: John make next time a post instead a edit, I don't want to break the rules by making a double post.

As for your text, it doesn't sound satisfying, instead it feels heartless trimed down. Dr.Light lacks emotion as the good man he is.

Remember, the lenght isn't the problem, but the presentation of the characters how trustful the dialoge is with the canon.
« Last Edit: August 15, 2010, 12:20:13 pm by Thanatos-Zero »

slidelljohn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #171 on: August 15, 2010, 12:23:54 pm »
While I was writing it I was the last one to post.That's why it was edited.

Thanatos-Zero

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #172 on: August 15, 2010, 12:56:56 pm »
Now I am waiting for Zan Sidera's opinion about the dialoge.
For the case you don't know him, he is a expert about Megaman/Rockman lore and a exellent sprite designer.
Also there are Hypershell and Marshmallow Man who are also experts about Megaman/Rockman.

slidelljohn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #173 on: August 15, 2010, 01:18:11 pm »
Yea we definitely need some more opinions.It would be nice if some more people would write something
for the capsules.I am also a sprite designer.Check out my avatar.I still need to fix the left arm.
There is another one with the eye blinking.But none are completely finished.

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #174 on: August 15, 2010, 01:19:17 pm »
Just thought I'd leave a little note on the progress.  john and I are working on getting Zero to load correctly when entering the Teleporter to Vile's level.  So far, we've got the life working, we've got the character working, but the only issue is their icon just remains X's for god knows what reason.  Something else is still forcefully loading X's icon, just not entirely sure what or where it is.

Edit: Sigh, scratch that.  Had to set everything back to normal.  Having it at what it was right now would have a really nice feature, but would destroy everything else.  If you were Zero, died as Zero, you'd load back up as Zero when the level's re-loading.  It's good with that but the issue being is that if you switched to X, he'd have no life at all and thus die :/

Edit 2: Woah, this is really nice minus the life as well.  If you beat the level as Zero, it'll also show Zero when you pick a new level.  Damn life on X, that has to be fixed and we're set!
« Last Edit: August 15, 2010, 01:37:23 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

RogerHuxley

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #175 on: August 15, 2010, 04:04:10 pm »
Zero has an actual dialog with Light in X5 if you go pick up a capsule with him, so it wouldn't be too hard to use that as an inspiration or a base for it.

blacksniper

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #176 on: August 15, 2010, 05:45:36 pm »
Here's the actual script of the capsule scenes from X5.



Dr. Light: You are... Zero, aren't you?

Zero: Who... are you...?

Dr. Light: Thank you for supporting X... Please continue to take care of him...

Zero: .........

Dr. Light: I'll give you a program for X's armor. Analyze and upload the data to X's main memory in a secure area. Then complete the Armor. For security reasons, the program is divided into 4 segments. Once you gather and upload all 4 parts, the armor will be complete. Nothing happens unless you have all 4. Ummm... Her name is Alia, isn't it...? She can analyze the data and let you upload it... Anyway, here is the program for legs. With the leg part equipped, X can fly through the air, and X becomes invincible while flying! Collide against the enemy to destroy them! I'm afraid that I know nothing about your body structure, therefore I can't enhance your power... I'm really sorry.

Zero: I don't need any power-ups... ............ But I have one thing I want to ask you... Sometimes unknown data emerges in my mind, and I can see a figure of an old professor... Do you know him by any chance?

Dr. Light: I don't know... Perhaps, if I saw him... But the data must be a fragment created by some error... I wouldn't worry about it. Why don't you just forget about it?

Zero: I don't worry about it, but when I saw you, I felt an urge to ask you...

Dr. Light: I'm sorry I couldn't give you the answer to your question...

Zero: Never mind. I didn't expect any answer... Anyway, I'll give X the Armor program.




This is another reason why I keep saying Dr. Light is a bad choice.
---
People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.

Thanatos-Zero

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #177 on: August 15, 2010, 07:29:47 pm »
What we are doing here is a "What if" scenario for Megaman X3. You forgot that Zero has met Dr. Light before the events of X5 and X4 in the Xtreme 2 game and in the Megamission 2 manga, which is offically canon. 
As for Xtreme 2, the Erasure accident from the game is referrenced in X6 when you play as Zero.
Also X5 was originally intended to be the last X game in the series planed by Inafune, but Capcom continued and we got X6 and Xtreme 2. Xtreme 2 and Megamission 2 retcons X5 as the first meeting between Dr, Light and Zero.

andrewclunn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #178 on: August 15, 2010, 08:10:43 pm »
Let me just say that I could care less about cannon and all that.  I just like the idea of kicking Vile's ass with the Z saber.  Just me two cents  :beer:

MutantBuster

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #179 on: August 16, 2010, 12:09:57 am »
yes Thanatos I'm aware of the process involved. I've been doing this for over a decade now, though I'm impressed that the X series is finally opening up so well.

I support John's Trim downed edit of the text, with one additional change of my own.

John's Edit -----

Even though they
were designed
for X, it
appears they
are compatible

with your frame.
Now I have a favor
to ask.

Further Edit ------

Even though they
were designed for
X, it appears they
are compatible
with your frame.

Now I have a favor
to ask.

------

just for the sake of flow.