11 March 2016 - Forum Rules
Started by justin3009, July 16, 2010, 01:38:59 PM
Quote from: pleasejust on December 30, 2019, 05:58:39 AMSorry for kind of necro posting but is there a way to disable double tap directional pad to dash? I could've sworn there was an option for it in previous mega man games but I don't see it anywhere for this hack. It's driving me nuts, it makes the gameplay flakey, I can't count the number of time I've accidentally double tap dashed.
Quote from: pleasejust on March 05, 2020, 01:35:58 AMYes, there's a way. I made a request in the Rom hacking discussions thread some time ago and thanks goes out again to DarkSamus993 who replied with all the answers!https://www.romhacking.net/forum/index.php?topic=29811.0
Quote<?xml version="1.0" encoding="UTF-8"?><cartridge region="NTSC"> <rom> <map mode="linear" address="00-7f:8000-ffff"/> <map mode="linear" address="80-ff:8000-ffff"/> </rom> <ram size='2000'> <map mode='linear' address='70-77:0000-7fff'/> <map mode='linear' address='b0-bf:0000-7fff'/> </ram> <cx4> <map address="00-3f:6000-7fff"/> <map address="80-bf:6000-7fff"/> </cx4> <msu1> <map address="00-3f:2000-2007"/> <map address="80-bf:2000-2007"/> <mmio> <map address="00-3f:2000-2007"/> <map address="80-bf:2000-2007"/> </mmio> </msu1></cartridge>
Quote from: G30FF on May 04, 2020, 03:25:26 PMUnderstood. Thanks for clearing it up!EDIT: I'm sorry if this is a dumb question, as I've never used any of the tools required to build this patch before, but when I try to run the Atlas .bat files (namely the Everything file) to apply script and damage table files, Atlas throws errors regarding "Nothing.tbl". It seems that the damage table .txt files all reference "Nothing.tbl", which does not exist, and causes Atlas to error out. Is that normal? Am I doing something wrong? Apologies again!
QuoteQwertymodo: The SD2SNES implementation of the Cx4 allows for larger ROM files than the actual Cx4 chip does (specifically to support this MMX3 hack). I don't know if higan allows this as well, but if not, then higan won't support the hack.CaptainJustice: So the game uses more of a C5 than a C4? That'd do it. Is it a case of the processor doesn't actually support it, or the processor supports it but not on the board it was used with?Qwertymodo: At some point, I know people were able to build real carts by adding extra mapping hardware, but it's been updated several times since then, including the addition of SRAM, so I don't know if the "final" version is doable on real hardware or not (though I suspect it is).Byuu: The chip select emulation may not work as expected if the ROM is larger. But other than that, I'll allow my generic Cx4 board ID to exceed 16mbit if it doesn't already, but I won't go past 32mbit. FEoEZ is the only game I will directly support with a truly custom board configuration.
QuoteV4.2 + V4.2a-------------01. Fixed the Frog Armor walking sprites glitching out. (Due to sprite assembly not being written in compilation)02. Fixed some Save/Load Menu text issues. (Wasn't removing all of the text data properly)03. Slightly reorganized some code in various files. Regioned some of it off so it's more readable, grouped a few things, etc.. not a lot done.V4.3-------------01. Fixed a palette bug with the Z-Saber wave striking enemies. a. This is a natural game bug oddly but hopefully this fixes any issues arising with it.02. Altered the Helmet Chip upgrade along with the Golden Armor variation. a. The Helmet Chip will allow X to regenerate health as normal like the original game again. b. The Golden Armor will allow X's regeneration to double each time it's successful capping at #$08.03. The Helmet Sensor will NO LONGER run at the start of a level if every single upgrade has been obtained. Although, this does NOT check for Hard Mode currently which goes unused.04. Fixed some minor Save/Load screen text problems.05. Fixed cursor coordinates when selecting "Yes No" in the Save/Load screen.06. Altered Bit & Byte spawning randomization code just a tiny bit but it effectively does the same thing.07. Fixed a bug in which Godkarmachine O Inary's (Bit & Byte combined) hands would not deal damage.08. Added in the ability for Zero to use the Z-Saber projectile. a. This is only available if you have the Black Armor and are on NG+.09. Asar will now expand the ROM for you without having to use Lunar Expand creating a much easier experience. a. Run "Asar MMX3.bat" then drop "MMX3.sfc" into the "Atlas" folder. Run "Atlas.exe - X3 (Everything).bat" and you're good to go.
Quote from: justin3009 on September 26, 2020, 04:04:14 PMhttps://github.com/justin3009/MMX3-ZeroProjectSo some updates happened the past couple days on this.Otherwise, I've generally updated the Readme and included asar.exe into the main source files making it a bit easier to compile right off hand.
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