11 March 2016 - Forum Rules
Started by justin3009, July 16, 2010, 01:38:59 PM
Quote from: Thirteen 1355 on July 24, 2019, 07:24:45 PMYeah sorry, I once read on a site that to get the Hyper Chip, you'd need to visit all the Pink Capsules, trigger their hologram sequences, but not enter. This is complete nonsense but for a few minutes I suspected this was true but then realised I needed to visit the Hyper Capsule with full health.
Quote from: biruleibe on September 16, 2019, 10:50:37 PMAnyone having trouble with the V4.0? I'm patching it using Flips v1.31 and the game doesn't run, just a black screen. Zero Project V 3.1 is working fine.I tried using both headered and unheadered IPS files and... Same result black screen. ( BSnes and SNES9x )
Quote from: Cupshadow on September 19, 2019, 10:43:03 PMCan you try Lunar IPS? Works fine for me
QuoteQwertymodo: The SD2SNES implementation of the Cx4 allows for larger ROM files than the actual Cx4 chip does (specifically to support this MMX3 hack). I don't know if higan allows this as well, but if not, then higan won't support the hack.CaptainJustice: So the game uses more of a C5 than a C4? That'd do it. Is it a case of the processor doesn't actually support it, or the processor supports it but not on the board it was used with?Qwertymodo: At some point, I know people were able to build real carts by adding extra mapping hardware, but it's been updated several times since then, including the addition of SRAM, so I don't know if the "final" version is doable on real hardware or not (though I suspect it is).Byuu: The chip select emulation may not work as expected if the ROM is larger. But other than that, I'll allow my generic Cx4 board ID to exceed 16mbit if it doesn't already, but I won't go past 32mbit. FEoEZ is the only game I will directly support with a truly custom board configuration.
Quote from: Animebryan on October 01, 2019, 04:49:07 AMI'm having trouble getting v3.1 (Base Mod) to work on the BSNES. Does anyone know what causes it & how to fix it?
Quote from: biruleibe on September 23, 2019, 11:32:11 PMI tried with RASnes9X 1.0 from RetroAchievements and it magically worked.Kinda weird, since RASnes is the same as Snes9X just modified to include achievements.What matters is that it works and I can finally play.
QuoteThe capsule introduction happens only once with Zero, then it just processes as normal capsule upgrade text....Best example would be Zero first obtaining a capsule. It'll play his introduction dialogue then after it's complete, instead of an [END] byte, it'll load the new command and transition straight into the proper Capsule dialogue.
Quote from: justin3009 on March 01, 2020, 08:04:49 AMhttp://www.romhacking.net/hacks/4086/ - Mega Man X3 (Base Mod V4.1 Source Code)http://www.romhacking.net/hacks/4930/ - Mega Man X2 (Zero Project BETA )The source code for the Zero Project is now released. This also includes the V4.1 changes I was working on which included some bug fixing, damage alterations when colliding with enemies and a new feature for Gravity Well. It also reduces ammo consumption on Zero when he has the Black Armor.You'll need Asar to compile the files and you'll need Atlas for the text files which also contain really ugly tables for damage on all three difficulties, all dialogue and other things.This was my first major project using compiled files so it's kind of a mess. Nonetheless, it's all here.At this point I'm pretty much retiring from the X series. Unless I have a strong reason to come back to these games, I don't think I will. There's someone who's working on a playable Zero on X2 which completely replaces X. There's also another person working on their own stuff with my X3 source code right away too so this is probably the best time to call it done here.I may fix anymore bugs if they pop up and I have the motivation, otherwise, I'm done with these projects. It's been 10 years maybe even 11 since I first started X3 and redoing it a couple times over the years. So it's definitely time to move on from it.
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