Just a small update. I decided to get back to work on figuring out how to flip flop characters on events.
I've found one thing, if I NOP'd out this RTS that it'd load X on screen but without any armor pieces :| If I was able to fix that, then the event flopping would be ready.
I'm still steadily working on this though and I believe Zarra's helping me once to figure something out.
January 12, 2011, 11:14:17 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I finally found out WHY Zero wasn't releasing any Beam Saber projectile like X. There's an extra tidbit of information in the Z-Saber animation data that loads up JUST for the projectile. Finding that out, seems to be that if Zero uses that projectile, the last few frames of his Z-saber graphics screw up due to I'm guessing a VRAM limitation. So I believe for this to work, I'll have to bump Zero's animation data to some empty space and speed up the last few frames of the animation, then have the projectile to be called to avoid graphical screw ups.
Edit: Hm..This'll require a bit more work. it still screws up some graphics. I wonder how the PC modifcation did this flawlessly..