It was for a test to show that we've found where the enemies are. Didn't expect people to honestly think I'd be doing that.
I've said at least 3 times so far that I'm not changing anything at all right now for difficulty, enemies, nothing until AFTER the "Fully Playable Zero" project. After that's set, then you'll see some changes. I put on the front page in bold, underlined and italicized that the difficulty won't be changed until after this project.
Anyhow, enough ranting, some more updates. I'm working on labeling all events per say, items and enemies in Blast Hornets level. So far I've gotten every enemy up to the Mid-Boss and event except for a couple Headgunners. I don't understand where the data is found for those and it's just not there. I'll probably run into later but right now, it's MIA. John's working on the introduction level labeling so we should have everything labeled in the introduction level and the events and stuff at least done for Blast Hornet.
Edit: Something I forgot to mention. You know the event where if you go to a Mid-Boss door or any door in general and it forcefully swaps Zero out? Well apparently that's a small little item hidden just before the door to make sure it's him. I tested this by removing what I thought would be the check and voila, Zero was able to fly right through the door no problem. I guess I took a shortcut by NOPing out a command to check if it's Zero, but we can probably have that event be something else now if we wanted